My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Elite Barbarians Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Fire Spirit Minions Dart Goblin
Zap
Fire Spirit Minions Dart Goblin
Barbarian Barrel
Fire Spirit Knight Tesla Elite Barbarians Dart Goblin
The Log
Fire Spirit Elite Barbarians Dart Goblin
Earthquake
Tesla
Arrows
Fire Spirit Minions Dart Goblin
Royal Delivery
Fire Spirit Knight Minions Elite Barbarians Dart Goblin
Fireball
Minions Tesla Elite Barbarians Dart Goblin
Poison
Minions Dart Goblin
Lightning
Knight Tesla Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Minions Dart Goblin Tesla Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Minions

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Elite Barbarians
Zap
Elite Barbarians Fire Spirit Knight Minions Dart Goblin
Knight
Minions Dart Goblin Fire Spirit Zap Elite Barbarians
Minions
Knight Zap Elite Barbarians
Tesla
Elite Barbarians
Zap Fire Spirit Knight Minions Dart Goblin
Dart Goblin
Knight Zap Elite Barbarians
Lightning

Defense Synergies 4 10

Fire Spirit
Knight Zap
Zap
Fire Spirit Knight Minions Tesla Elite Barbarians Dart Goblin
Knight
Fire Spirit Minions Tesla Dart Goblin Zap
Minions
Knight Zap Tesla Dart Goblin
Tesla
Knight Zap Minions Dart Goblin
Elite Barbarians
Zap Dart Goblin
Dart Goblin
Knight Zap Minions Tesla Elite Barbarians
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Minions Tesla Dart Goblin
Elite Barbarians Zap Knight Minions Tesla Dart Goblin
Tesla Fire Spirit Knight Minions Elite Barbarians Dart Goblin Lightning
Tesla Elite Barbarians Knight Minions Dart Goblin
Lightning Elite Barbarians
Fire Spirit Zap Minions Tesla Dart Goblin
Minions Tesla Dart Goblin Lightning Fire Spirit Zap
Lightning Zap Tesla Dart Goblin
Tesla Minions Elite Barbarians
Knight Elite Barbarians Fire Spirit Tesla Dart Goblin
Minions Dart Goblin Zap Knight Tesla
Minions Tesla Zap Dart Goblin
Tesla Fire Spirit Zap Knight Minions Elite Barbarians Lightning
Fire Spirit Zap Minions Tesla Dart Goblin
Elite Barbarians Knight Tesla
Zap Tesla Elite Barbarians Lightning
Tesla Knight Minions Elite Barbarians
Fire Spirit Tesla Zap Knight Minions Elite Barbarians Dart Goblin
Zap Fire Spirit Knight Minions Tesla Dart Goblin
Tesla Elite Barbarians Dart Goblin
Fire Spirit Knight Minions Tesla Elite Barbarians Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Elite Barbarians
Zap Knight Tesla Elite Barbarians Lightning
Zap Knight Minions Elite Barbarians Lightning
Lightning Zap Knight Tesla Elite Barbarians
Knight Tesla Elite Barbarians
Fire Spirit Zap Minions Tesla Dart Goblin
Knight Minions Tesla Elite Barbarians Dart Goblin Lightning
Knight Tesla Elite Barbarians
Zap Lightning Knight Minions Elite Barbarians
Tesla Dart Goblin
Knight Minions Tesla Elite Barbarians Dart Goblin
Lightning Zap Elite Barbarians
Elite Barbarians Lightning Knight Tesla
Tesla Dart Goblin
Tesla Elite Barbarians Zap Knight Minions Dart Goblin Lightning
Minions Zap Tesla Elite Barbarians Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Dart Goblin
Zap Dart Goblin
Lightning Dart Goblin
Lightning Knight Dart Goblin
Fire Spirit Zap
Fire Spirit Zap Minions Dart Goblin
Fire Spirit Dart Goblin
Fire Spirit Zap Dart Goblin Lightning
Zap Dart Goblin Lightning
Lightning Fire Spirit Minions Elite Barbarians
Lightning Zap Knight Dart Goblin
Lightning Fire Spirit Zap Dart Goblin
Lightning Fire Spirit Knight Elite Barbarians Dart Goblin
Lightning Minions Dart Goblin
Lightning Zap Elite Barbarians Dart Goblin
Lightning Zap Dart Goblin
Lightning Dart Goblin
Lightning
Minions Lightning
Lightning Fire Spirit Zap Dart Goblin
Lightning Fire Spirit Zap Dart Goblin
Lightning Minions
Lightning
Lightning
Lightning Zap
Zap Fire Spirit
Zap Dart Goblin Lightning
Lightning Zap
Lightning Zap Dart Goblin
Elite Barbarians Lightning Fire Spirit Zap Dart Goblin
Zap Lightning Minions Dart Goblin
Lightning Elite Barbarians
Lightning Zap Dart Goblin
Zap Lightning
Lightning
Zap Lightning Fire Spirit Minions Dart Goblin
Lightning Fire Spirit Zap Dart Goblin
Lightning Knight Dart Goblin
Zap Dart Goblin Lightning
Lightning Zap
Elite Barbarians Dart Goblin
Zap Minions Elite Barbarians Dart Goblin Lightning
Zap Dart Goblin Lightning
Lightning Zap Dart Goblin

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