My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Elite Barbarians Inferno Tower Wizard Goblin Barrel Skeleton Army
The Log
Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Knight Elite Barbarians Wizard Goblin Barrel Skeleton Army
Fireball
Elite Barbarians Inferno Tower Wizard Goblin Barrel Skeleton Army
Poison
Inferno Tower Wizard Skeleton Army
Lightning
Knight Elite Barbarians Inferno Tower Wizard
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Goblin Barrel Skeleton Army Inferno Tower Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Goblin Barrel

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Knight
Knight
Goblin Barrel Zap Elite Barbarians Wizard
Elite Barbarians
Zap Rage Knight Wizard
Inferno Tower
Wizard
Knight Elite Barbarians Rage
Rage
Elite Barbarians Wizard
Goblin Barrel
Knight Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 2 8

Zap
Knight Elite Barbarians Inferno Tower Skeleton Army
Knight
Inferno Tower Zap Wizard Skeleton Army
Elite Barbarians
Zap Wizard
Inferno Tower
Knight Skeleton Army Zap
Wizard
Knight Elite Barbarians Skeleton Army
Rage
Goblin Barrel
Skeleton Army
Inferno Tower Zap Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Wizard
Elite Barbarians Inferno Tower Skeleton Army Zap Knight
Inferno Tower Skeleton Army Knight Elite Barbarians
Elite Barbarians Inferno Tower Skeleton Army Knight
Elite Barbarians Skeleton Army
Skeleton Army Zap
Inferno Tower Zap Wizard
Zap Inferno Tower
Inferno Tower Elite Barbarians Skeleton Army
Knight Elite Barbarians Skeleton Army Inferno Tower
Skeleton Army Zap Knight Wizard
Inferno Tower Zap Wizard
Inferno Tower Skeleton Army Zap Knight Elite Barbarians Wizard
Wizard Skeleton Army Zap
Elite Barbarians Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army Zap Elite Barbarians
Wizard Knight Elite Barbarians Inferno Tower Skeleton Army
Zap Knight Elite Barbarians Wizard Skeleton Army
Zap Wizard Knight
Elite Barbarians Inferno Tower
Wizard Skeleton Army Knight Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Elite Barbarians Inferno Tower
Zap Knight Elite Barbarians Wizard
Skeleton Army Zap Knight Elite Barbarians Inferno Tower
Skeleton Army Zap Knight Elite Barbarians Inferno Tower
Inferno Tower Knight Elite Barbarians Skeleton Army
Wizard Zap
Skeleton Army Knight Elite Barbarians Inferno Tower
Inferno Tower Knight Elite Barbarians Skeleton Army
Zap Knight Elite Barbarians Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Knight Elite Barbarians Inferno Tower
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Knight Inferno Tower Wizard
Wizard Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Zap Knight
Zap Elite Barbarians Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Wizard Zap
Wizard Zap
Wizard
Zap Wizard
Zap Wizard
Elite Barbarians
Zap Knight Wizard
Zap Wizard
Knight Elite Barbarians
Zap Elite Barbarians
Zap Wizard
Wizard
Zap Wizard
Zap Wizard
Wizard
Zap
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Zap Wizard
Zap Wizard
Elite Barbarians
Zap Wizard
Zap
Wizard
Zap Skeleton Army
Zap Wizard
Knight Wizard
Zap Wizard
Zap
Elite Barbarians
Zap Elite Barbarians
Zap
Zap

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