My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon
Giant Snowball
Balloon
Zap
Balloon
Barbarian Barrel
Knight Elite Barbarians Executioner Electro Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Royal Delivery
Knight Elite Barbarians Balloon Executioner Electro Wizard
Fireball
Elite Barbarians Balloon Executioner Electro Wizard
Poison
Balloon Executioner Electro Wizard
Lightning
Knight Elite Barbarians Balloon Executioner Electro Wizard
Rocket
Elite Barbarians Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Freeze Electro Wizard Balloon Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Knight Freeze

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Balloon Electro Wizard Knight Freeze Executioner The Log
Knight
Balloon Executioner Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians
Zap Knight The Log
Freeze
Balloon Zap
Balloon
Zap Knight Freeze Executioner The Log Electro Wizard
Executioner
Knight Zap Balloon The Log
The Log
Zap Knight Elite Barbarians Balloon Executioner
Electro Wizard
Zap Knight Balloon

Defense Synergies 3 9

Zap
Electro Wizard Knight Elite Barbarians Executioner The Log
Knight
Executioner Electro Wizard Zap The Log
Elite Barbarians
Zap The Log
Freeze
Electro Wizard
Balloon
Executioner
Knight Zap The Log
The Log
Zap Knight Elite Barbarians Executioner Electro Wizard
Electro Wizard
Zap Knight Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner The Log Electro Wizard
Elite Barbarians Zap Knight Executioner The Log Electro Wizard
Knight Elite Barbarians Freeze Executioner Electro Wizard
Elite Barbarians Knight Electro Wizard
Elite Barbarians The Log
Freeze The Log Zap Executioner Electro Wizard
Electro Wizard Zap Freeze Executioner
Zap The Log Electro Wizard
Elite Barbarians
Knight Elite Barbarians Electro Wizard
Executioner Electro Wizard Zap Knight Freeze The Log
Executioner Zap Electro Wizard
Zap Knight Elite Barbarians Freeze The Log Electro Wizard
Executioner Zap Freeze The Log Electro Wizard
Elite Barbarians Knight Electro Wizard
Zap Elite Barbarians Freeze The Log Electro Wizard
Knight Elite Barbarians Executioner Electro Wizard
Zap Knight Elite Barbarians Executioner The Log Electro Wizard
Zap Freeze Executioner The Log Knight Electro Wizard
Elite Barbarians Electro Wizard
Knight Elite Barbarians Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Knight Elite Barbarians Executioner The Log
Zap Knight Elite Barbarians The Log Electro Wizard
Zap Knight Elite Barbarians The Log Electro Wizard
Knight Elite Barbarians Executioner
Executioner Zap Freeze Electro Wizard
Knight Elite Barbarians Electro Wizard
Knight Elite Barbarians
Zap Freeze Electro Wizard Knight Elite Barbarians The Log
Knight Elite Barbarians
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Knight Executioner
Executioner
Elite Barbarians Electro Wizard Zap Knight Freeze Executioner The Log
Executioner Zap Elite Barbarians Freeze The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze The Log
Zap Executioner The Log Electro Wizard
The Log
Knight Freeze The Log
Executioner Zap The Log
Executioner Zap Freeze
Executioner The Log
The Log Zap Freeze Executioner
The Log Zap
Elite Barbarians Electro Wizard
Zap Knight The Log Electro Wizard
Zap Executioner
Knight Elite Barbarians Executioner The Log
Freeze
Zap Elite Barbarians The Log
Zap Executioner The Log
Executioner The Log
Freeze
Zap Executioner The Log Electro Wizard
Zap The Log
The Log
The Log
Zap The Log
Zap Freeze The Log Executioner
The Log Zap Executioner Electro Wizard
Zap The Log
Zap The Log
Elite Barbarians Zap Executioner Electro Wizard
Zap Electro Wizard Freeze
Elite Barbarians
Zap The Log
Zap Freeze Electro Wizard
The Log
Zap Electro Wizard Freeze
Zap Executioner Electro Wizard
Freeze
The Log
Knight Executioner Electro Wizard
The Log Zap Executioner
Zap
Elite Barbarians Executioner
Zap Elite Barbarians Freeze The Log Electro Wizard
Zap Executioner Electro Wizard
Zap Freeze Executioner The Log Electro Wizard

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