My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Musketeer
Zap
Barbarian Barrel
Knight Elite Barbarians Musketeer Executioner
The Log
Elite Barbarians Musketeer
Earthquake
Arrows
Royal Delivery
Knight Elite Barbarians Musketeer Executioner P.E.K.K.A
Fireball
Elite Barbarians Musketeer Executioner
Poison
Musketeer Executioner
Lightning
Knight Elite Barbarians Musketeer Executioner
Rocket
Elite Barbarians Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Void Fireball Musketeer Executioner Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Void Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Void P.E.K.K.A Knight Musketeer Executioner
Knight
Musketeer Executioner Zap Elite Barbarians Fireball
Elite Barbarians
Zap Knight Fireball
Fireball
Zap Knight Elite Barbarians
Musketeer
Knight Zap P.E.K.K.A
Void
Zap
Executioner
Knight Zap P.E.K.K.A
P.E.K.K.A
Zap Musketeer Executioner

Defense Synergies 3 9

Zap
Fireball Knight Elite Barbarians Musketeer Void Executioner P.E.K.K.A
Knight
Musketeer Executioner Zap Fireball
Elite Barbarians
Zap
Fireball
Zap Knight Musketeer
Musketeer
Knight Zap Fireball P.E.K.K.A
Void
Zap
Executioner
Knight Zap
P.E.K.K.A
Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Musketeer Void Executioner
Elite Barbarians P.E.K.K.A Zap Knight Musketeer Executioner
P.E.K.K.A Knight Elite Barbarians Musketeer Void Executioner
Elite Barbarians P.E.K.K.A Knight Musketeer
Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Musketeer Executioner
Musketeer Zap Fireball Void Executioner
Zap Fireball Musketeer Void P.E.K.K.A
P.E.K.K.A Elite Barbarians Musketeer
Knight Elite Barbarians Musketeer
Executioner Zap Knight Fireball Musketeer
Musketeer Executioner Zap Fireball
P.E.K.K.A Zap Knight Elite Barbarians Fireball Musketeer
Fireball Executioner Zap P.E.K.K.A
Elite Barbarians P.E.K.K.A Knight
Zap Elite Barbarians Fireball P.E.K.K.A
Knight Elite Barbarians Fireball Musketeer Executioner P.E.K.K.A
Fireball Zap Knight Elite Barbarians Musketeer Executioner
Zap Executioner Knight Fireball Musketeer
P.E.K.K.A Elite Barbarians Musketeer
Knight Elite Barbarians Fireball Musketeer Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Fireball Void P.E.K.K.A
Fireball Void Zap Knight Elite Barbarians Musketeer Executioner
P.E.K.K.A Zap Knight Elite Barbarians Musketeer
P.E.K.K.A Zap Knight Elite Barbarians Fireball Musketeer
P.E.K.K.A Knight Elite Barbarians Musketeer Executioner
Fireball Executioner Zap Musketeer
P.E.K.K.A Knight Elite Barbarians Fireball Musketeer Void
P.E.K.K.A Knight Elite Barbarians
Zap Void P.E.K.K.A Knight Elite Barbarians Fireball
P.E.K.K.A Musketeer
P.E.K.K.A Knight Elite Barbarians Musketeer
P.E.K.K.A Zap Elite Barbarians Fireball Void
Elite Barbarians P.E.K.K.A Knight Fireball Executioner
Fireball Musketeer Executioner
Elite Barbarians Zap Knight Fireball Musketeer Executioner P.E.K.K.A
Executioner Zap Elite Barbarians Fireball Musketeer P.E.K.K.A
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Knight Musketeer
Fireball Void Zap Musketeer Executioner
Fireball Void
Knight Fireball Musketeer Void
Fireball Executioner Zap
Fireball Executioner Zap Musketeer
Musketeer Executioner
Fireball Zap Executioner
Fireball Void Zap
Elite Barbarians Fireball Musketeer Void
Void Zap Knight Fireball Musketeer
Fireball Void Zap Musketeer Executioner
Knight Elite Barbarians Fireball Musketeer Void Executioner
Fireball Musketeer Void
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer Executioner
Fireball Musketeer Executioner
Fireball
Void Zap Fireball Musketeer Executioner
Zap Fireball
Fireball Musketeer Void
Fireball Void
Void Musketeer
Zap Fireball Musketeer Void
Zap Fireball Executioner
Fireball Void Zap Musketeer Executioner
Fireball Void Zap Musketeer
Fireball Void Zap Musketeer
Elite Barbarians Zap Fireball Musketeer Executioner
Zap Fireball Musketeer Void
Elite Barbarians Fireball Void
Void Zap Fireball Musketeer
Zap Void Fireball
P.E.K.K.A
Fireball
Zap Fireball Musketeer Void
Fireball Zap Musketeer Executioner
Fireball
Fireball Void Knight Musketeer Executioner
Zap Fireball Musketeer Executioner
Void Zap Fireball
Elite Barbarians Musketeer Executioner P.E.K.K.A
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer Void Executioner
Void Zap Fireball Musketeer Executioner

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