My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Knight Elite Barbarians Inferno Tower Witch
The Log
Elite Barbarians Witch
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Knight Elite Barbarians Witch
Fireball
Elite Barbarians Inferno Tower Witch
Poison
Inferno Tower Witch
Lightning
Knight Elite Barbarians Inferno Tower Witch
Rocket
Elite Barbarians Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tornado Fireball Inferno Tower Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Tornado Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Tornado Knight Witch Mega Knight
Knight
Zap Elite Barbarians Fireball Witch
Elite Barbarians
Zap Knight Fireball Mega Knight
Fireball
Zap Tornado Knight Elite Barbarians Mega Knight
Inferno Tower
Tornado
Zap Fireball Witch Mega Knight
Witch
Zap Knight Tornado Mega Knight
Mega Knight
Zap Elite Barbarians Fireball Tornado Witch

Defense Synergies 4 16

Zap
Fireball Mega Knight Knight Elite Barbarians Inferno Tower Tornado Witch
Knight
Inferno Tower Zap Fireball Tornado Witch
Elite Barbarians
Zap Mega Knight
Fireball
Zap Tornado Knight Inferno Tower Mega Knight
Inferno Tower
Knight Zap Fireball Tornado Mega Knight
Tornado
Fireball Zap Knight Inferno Tower Witch Mega Knight
Witch
Zap Knight Tornado Mega Knight
Mega Knight
Zap Elite Barbarians Fireball Inferno Tower Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Inferno Tower
Elite Barbarians Inferno Tower Zap Knight Witch Mega Knight
Inferno Tower Tornado Witch Mega Knight Knight Elite Barbarians
Elite Barbarians Inferno Tower Witch Knight Mega Knight
Elite Barbarians Fireball Tornado Mega Knight
Fireball Tornado Zap Mega Knight
Inferno Tower Tornado Zap Fireball Witch
Zap Fireball Inferno Tower Mega Knight
Inferno Tower Witch Elite Barbarians Tornado
Knight Elite Barbarians Tornado Inferno Tower Mega Knight
Witch Zap Knight Fireball Tornado Mega Knight
Inferno Tower Zap Fireball Tornado Witch
Inferno Tower Mega Knight Zap Knight Elite Barbarians Fireball Witch
Fireball Mega Knight Zap Tornado Witch
Elite Barbarians Inferno Tower Knight Mega Knight
Inferno Tower Tornado Zap Elite Barbarians Fireball Mega Knight
Mega Knight Knight Elite Barbarians Fireball Inferno Tower Tornado Witch
Fireball Mega Knight Zap Knight Elite Barbarians Tornado Witch
Zap Tornado Witch Knight Fireball Mega Knight
Elite Barbarians Inferno Tower Tornado
Mega Knight Knight Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Elite Barbarians Fireball Inferno Tower Witch
Fireball Zap Knight Elite Barbarians Mega Knight
Mega Knight Zap Knight Elite Barbarians Inferno Tower Witch
Mega Knight Zap Knight Elite Barbarians Fireball Inferno Tower Tornado
Inferno Tower Knight Elite Barbarians Witch Mega Knight
Fireball Zap Tornado Witch
Knight Elite Barbarians Fireball Inferno Tower Witch
Inferno Tower Mega Knight Knight Elite Barbarians
Zap Mega Knight Knight Elite Barbarians Fireball Inferno Tower Tornado Witch
Inferno Tower Witch
Mega Knight Knight Elite Barbarians Inferno Tower Witch
Mega Knight Zap Elite Barbarians Fireball Tornado
Elite Barbarians Mega Knight Knight Fireball Inferno Tower Witch
Fireball Witch Mega Knight
Elite Barbarians Inferno Tower Witch Zap Knight Fireball Tornado
Mega Knight Zap Elite Barbarians Fireball Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Tornado
Fireball
Knight Fireball
Fireball Zap Mega Knight
Fireball Zap Tornado Witch
Tornado Witch
Fireball Zap Tornado
Fireball Zap Tornado
Elite Barbarians Fireball Tornado
Zap Knight Fireball Tornado
Fireball Zap Tornado
Knight Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Witch
Fireball Mega Knight
Fireball Tornado
Zap Fireball Mega Knight
Zap Fireball Tornado Witch Mega Knight
Fireball Mega Knight
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Witch Mega Knight
Witch
Fireball Zap Tornado Witch
Fireball Zap Tornado Witch Mega Knight
Fireball Zap Tornado
Elite Barbarians Zap Fireball Tornado Witch
Zap Fireball Witch
Elite Barbarians Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Fireball Witch
Fireball Zap Tornado Witch
Fireball
Fireball Knight Mega Knight
Zap Fireball
Zap Fireball Tornado
Elite Barbarians Mega Knight
Zap Elite Barbarians Fireball Tornado Witch
Zap Fireball Tornado Witch
Zap Fireball Tornado Witch Mega Knight

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