My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Bandit
Giant Snowball
Skeleton Army Balloon
Zap
Skeleton Army Balloon Bandit
Barbarian Barrel
Knight Wizard Skeleton Army Bandit
The Log
Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Wizard Skeleton Army Balloon Bandit
Fireball
Wizard Skeleton Army Balloon Bandit
Poison
Wizard Skeleton Army Balloon
Lightning
Knight Wizard Balloon Bandit
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Skeleton Army Bandit Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Knight Bandit Mega Knight
Knight
Balloon Zap Wizard
Wizard
Knight Rage Balloon Bandit Mega Knight
Rage
Balloon Wizard
Skeleton Army
Balloon
Zap Knight Rage Wizard Bandit Mega Knight
Bandit
Zap Wizard Balloon Mega Knight
Mega Knight
Zap Wizard Balloon Bandit

Defense Synergies 1 10

Zap
Mega Knight Knight Skeleton Army Bandit
Knight
Zap Wizard Skeleton Army
Wizard
Knight Skeleton Army Bandit Mega Knight
Rage
Skeleton Army
Zap Knight Wizard Bandit
Balloon
Bandit
Zap Wizard Skeleton Army Mega Knight
Mega Knight
Zap Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
Skeleton Army Zap Knight Bandit Mega Knight
Skeleton Army Mega Knight Knight Bandit
Skeleton Army Knight Bandit Mega Knight
Skeleton Army Mega Knight
Skeleton Army Zap Bandit Mega Knight
Zap Wizard
Zap Bandit Mega Knight
Skeleton Army
Knight Skeleton Army Bandit Mega Knight
Skeleton Army Zap Knight Wizard Bandit Mega Knight
Zap Wizard
Skeleton Army Mega Knight Zap Knight Wizard Bandit
Wizard Skeleton Army Mega Knight Zap
Skeleton Army Knight Bandit Mega Knight
Skeleton Army Zap Bandit Mega Knight
Wizard Mega Knight Knight Skeleton Army
Mega Knight Zap Knight Wizard Skeleton Army Bandit
Zap Wizard Knight Bandit Mega Knight
Wizard Skeleton Army Mega Knight Knight Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Zap Bandit
Bandit Zap Knight Wizard Mega Knight
Skeleton Army Bandit Mega Knight Zap Knight
Skeleton Army Mega Knight Zap Knight Bandit
Knight Skeleton Army Bandit Mega Knight
Wizard Zap
Skeleton Army Knight Bandit
Mega Knight Knight Skeleton Army
Zap Mega Knight Knight Skeleton Army Bandit
Skeleton Army
Mega Knight Knight
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Knight Wizard Bandit
Wizard Skeleton Army Mega Knight
Skeleton Army Zap Knight
Mega Knight Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit
Zap Bandit
Bandit
Knight
Wizard Zap Mega Knight
Wizard Zap
Wizard
Zap Wizard
Zap Wizard Bandit
Zap Knight Wizard Bandit
Zap Wizard
Knight Bandit
Bandit
Zap
Zap Wizard Bandit
Wizard Bandit Mega Knight
Zap Wizard Bandit Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Zap Wizard Bandit
Zap Wizard Bandit Mega Knight
Zap Bandit
Zap Wizard
Zap Wizard
Zap Wizard Bandit Mega Knight
Zap
Mega Knight
Wizard
Zap Skeleton Army Bandit
Zap Wizard
Knight Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap
Zap
Zap Bandit Mega Knight

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