My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Knight Valkyrie Wizard Skeleton Army Witch Giant Skeleton Electro Wizard
The Log
Skeleton Army Witch Giant Skeleton
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Knight Valkyrie Wizard Skeleton Army Witch Giant Skeleton Electro Wizard
Fireball
Wizard Skeleton Army Witch Electro Wizard
Poison
Wizard Skeleton Army Witch Electro Wizard
Lightning
Knight Valkyrie Wizard Witch Electro Wizard
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Army Valkyrie Electro Wizard Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Skeleton Army Valkyrie

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Knight Valkyrie Witch Giant Skeleton
Knight
Zap Wizard Witch Electro Wizard
Valkyrie
Zap Wizard Witch Giant Skeleton Electro Wizard
Wizard
Knight Valkyrie Giant Skeleton
Skeleton Army
Witch
Zap Knight Valkyrie Giant Skeleton
Giant Skeleton
Zap Valkyrie Wizard Witch Electro Wizard
Electro Wizard
Zap Knight Valkyrie Giant Skeleton

Defense Synergies 2 19

Zap
Electro Wizard Knight Valkyrie Skeleton Army Witch Giant Skeleton
Knight
Electro Wizard Zap Wizard Skeleton Army Witch
Valkyrie
Zap Wizard Witch Electro Wizard
Wizard
Knight Valkyrie Skeleton Army Giant Skeleton Electro Wizard
Skeleton Army
Zap Knight Wizard Giant Skeleton Electro Wizard
Witch
Zap Knight Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton
Zap Wizard Skeleton Army Witch Electro Wizard
Electro Wizard
Zap Knight Valkyrie Wizard Skeleton Army Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie Wizard Electro Wizard
Skeleton Army Zap Knight Valkyrie Witch Electro Wizard
Skeleton Army Witch Knight Valkyrie Giant Skeleton Electro Wizard
Skeleton Army Witch Knight Valkyrie Electro Wizard
Valkyrie Skeleton Army Giant Skeleton
Skeleton Army Zap Valkyrie Electro Wizard
Electro Wizard Zap Wizard Witch
Zap Valkyrie Giant Skeleton Electro Wizard
Witch Skeleton Army
Knight Skeleton Army Valkyrie Giant Skeleton Electro Wizard
Valkyrie Skeleton Army Witch Electro Wizard Zap Knight Wizard Giant Skeleton
Zap Wizard Witch Electro Wizard
Skeleton Army Zap Knight Valkyrie Wizard Witch Giant Skeleton Electro Wizard
Valkyrie Wizard Skeleton Army Zap Witch Electro Wizard
Skeleton Army Knight Electro Wizard
Skeleton Army Zap Electro Wizard
Wizard Knight Valkyrie Skeleton Army Witch Electro Wizard
Zap Knight Valkyrie Wizard Skeleton Army Witch Electro Wizard
Zap Valkyrie Wizard Witch Knight Giant Skeleton Electro Wizard
Electro Wizard
Valkyrie Wizard Skeleton Army Knight Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Zap Witch Giant Skeleton Electro Wizard
Electro Wizard Zap Knight Valkyrie Wizard
Skeleton Army Giant Skeleton Zap Knight Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Giant Skeleton Zap Knight Electro Wizard
Giant Skeleton Knight Valkyrie Skeleton Army Witch
Wizard Zap Witch Electro Wizard
Skeleton Army Knight Valkyrie Witch Giant Skeleton Electro Wizard
Giant Skeleton Knight Valkyrie Skeleton Army
Zap Giant Skeleton Electro Wizard Knight Valkyrie Skeleton Army Witch
Witch Skeleton Army
Knight Valkyrie Witch Giant Skeleton
Skeleton Army Zap Valkyrie Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Knight Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Electro Wizard Zap Knight Valkyrie Giant Skeleton
Valkyrie Zap Wizard Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Giant Skeleton
Zap Electro Wizard
Giant Skeleton
Knight Valkyrie Giant Skeleton
Wizard Zap Valkyrie
Wizard Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Electro Wizard
Zap Knight Valkyrie Wizard Electro Wizard
Zap Wizard
Knight
Zap
Zap Wizard Witch
Wizard
Zap Wizard Electro Wizard
Zap Valkyrie Wizard Witch
Giant Skeleton
Wizard
Zap
Zap Valkyrie Wizard Witch
Witch
Zap Wizard Witch Electro Wizard
Zap Wizard Witch
Zap
Zap Wizard Witch Electro Wizard
Zap Electro Wizard Wizard Witch
Zap Wizard
Zap Electro Wizard
Giant Skeleton
Wizard
Zap Electro Wizard Skeleton Army Witch
Zap Wizard Witch Electro Wizard
Knight Valkyrie Wizard Electro Wizard
Zap Wizard
Zap Giant Skeleton
Zap Witch Giant Skeleton Electro Wizard
Zap Witch Electro Wizard
Zap Witch Giant Skeleton Electro Wizard

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