My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Tombstone Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Tombstone Hog Rider Lumberjack
Zap
Archers Tombstone
Barbarian Barrel
Ice Spirit Archers Knight Tombstone Lumberjack
The Log
Ice Spirit Archers Tombstone Hog Rider Lumberjack
Earthquake
Archers Tombstone Hog Rider
Arrows
Ice Spirit Archers Tombstone
Royal Delivery
Ice Spirit Archers Knight Hog Rider Lumberjack
Fireball
Archers Tombstone Hog Rider Lumberjack
Poison
Archers Tombstone
Lightning
Knight Tombstone Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Knight Tombstone Fireball Hog Rider Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Knight

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider Archers Lumberjack
Zap
Ice Spirit Fireball Hog Rider Archers Knight Lumberjack
Archers
Knight Ice Spirit Zap Hog Rider Lumberjack
Knight
Ice Spirit Archers Hog Rider Zap Fireball Lumberjack
Tombstone
Fireball
Zap Hog Rider Knight
Hog Rider
Ice Spirit Zap Knight Fireball Archers Lumberjack
Lumberjack
Ice Spirit Zap Archers Knight Hog Rider

Defense Synergies 3 16

Ice Spirit
Zap Archers Knight Tombstone Fireball Lumberjack
Zap
Ice Spirit Fireball Archers Knight Tombstone Lumberjack
Archers
Knight Ice Spirit Zap Tombstone Lumberjack
Knight
Archers Ice Spirit Zap Fireball Lumberjack
Tombstone
Ice Spirit Zap Archers Fireball Lumberjack
Fireball
Zap Ice Spirit Knight Tombstone Lumberjack
Hog Rider
Lumberjack
Ice Spirit Zap Archers Knight Tombstone Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tombstone Fireball
Lumberjack Ice Spirit Zap Knight Tombstone
Lumberjack Archers Knight Tombstone
Lumberjack Knight Tombstone
Tombstone Fireball Lumberjack
Fireball Zap Archers Lumberjack
Ice Spirit Zap Archers Tombstone Fireball
Zap Fireball
Tombstone Lumberjack
Knight Ice Spirit Archers Lumberjack
Archers Zap Knight Tombstone Fireball Lumberjack
Zap Archers Fireball
Tombstone Lumberjack Ice Spirit Zap Knight Fireball
Fireball Ice Spirit Zap Tombstone Lumberjack
Knight Tombstone Lumberjack
Ice Spirit Zap Fireball Lumberjack
Knight Tombstone Fireball Lumberjack
Ice Spirit Tombstone Fireball Zap Archers Knight Lumberjack
Zap Ice Spirit Archers Knight Tombstone Fireball Lumberjack
Lumberjack
Archers Knight Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Archers Tombstone Fireball
Fireball Zap Archers Knight Lumberjack
Tombstone Lumberjack Ice Spirit Zap Knight
Lumberjack Zap Knight Fireball
Knight Tombstone Lumberjack
Fireball Ice Spirit Zap Archers
Archers Knight Tombstone Fireball Lumberjack
Knight Lumberjack
Zap Ice Spirit Knight Tombstone Fireball
Tombstone
Knight Tombstone Lumberjack
Zap Fireball
Knight Tombstone Fireball Lumberjack
Archers Fireball
Tombstone Ice Spirit Zap Archers Knight Fireball Lumberjack
Zap Archers Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Zap
Fireball Ice Spirit Zap
Archers
Fireball Ice Spirit Zap
Fireball Zap
Fireball Lumberjack
Zap Knight Fireball
Fireball Zap Archers
Knight Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Archers Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball
Zap Ice Spirit Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Archers Tombstone Fireball
Fireball Zap Archers
Fireball
Fireball Knight Lumberjack
Zap Fireball
Zap Fireball
Zap Ice Spirit Fireball
Zap Fireball
Zap Fireball

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