My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mega Minion Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Mega Minion Musketeer X-Bow Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Mega Minion Musketeer Skeleton Army
Zap
Skeleton Army X-Bow
Barbarian Barrel
Knight Tesla Musketeer Skeleton Army X-Bow Ice Wizard
The Log
Musketeer Skeleton Army X-Bow
Earthquake
Tesla Skeleton Army X-Bow
Arrows
Skeleton Army
Royal Delivery
Knight Mega Minion Musketeer Skeleton Army Ice Wizard
Fireball
Tesla Mega Minion Musketeer Skeleton Army X-Bow Ice Wizard
Poison
Mega Minion Musketeer Skeleton Army X-Bow Ice Wizard
Lightning
Knight Tesla Mega Minion Musketeer X-Bow Ice Wizard
Rocket
Musketeer X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Mega Minion Skeleton Army Ice Wizard Tesla Musketeer X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Mega Minion Skeleton Army

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion X-Bow Knight Musketeer Ice Wizard
Knight
Mega Minion Musketeer X-Bow Zap Ice Wizard
Tesla
Mega Minion
Zap Knight X-Bow
Musketeer
Knight Zap X-Bow
Skeleton Army
X-Bow
X-Bow
Zap Knight Mega Minion Musketeer Skeleton Army Ice Wizard
Ice Wizard
Zap Knight X-Bow

Defense Synergies 8 17

Zap
Mega Minion Knight Tesla Musketeer Skeleton Army X-Bow Ice Wizard
Knight
Tesla Mega Minion Musketeer X-Bow Ice Wizard Zap Skeleton Army
Tesla
Knight Musketeer X-Bow Zap Mega Minion Skeleton Army
Mega Minion
Zap Knight Tesla Musketeer Skeleton Army X-Bow Ice Wizard
Musketeer
Knight Tesla Zap Mega Minion Skeleton Army
Skeleton Army
Zap Knight Tesla Mega Minion Musketeer X-Bow Ice Wizard
X-Bow
Knight Tesla Zap Mega Minion Skeleton Army Ice Wizard
Ice Wizard
Knight Zap Mega Minion Skeleton Army X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Mega Minion Musketeer X-Bow
Skeleton Army Zap Knight Tesla Mega Minion Musketeer X-Bow Ice Wizard
Tesla Skeleton Army Knight Mega Minion Musketeer Ice Wizard
Tesla Skeleton Army Knight Mega Minion Musketeer Ice Wizard
Skeleton Army X-Bow
Skeleton Army Zap Tesla Mega Minion Musketeer X-Bow Ice Wizard
Tesla Mega Minion Musketeer Zap X-Bow Ice Wizard
Zap Tesla Musketeer X-Bow
Tesla Musketeer Skeleton Army X-Bow Ice Wizard
Knight Skeleton Army Tesla Musketeer Ice Wizard
Skeleton Army Ice Wizard Zap Knight Tesla Mega Minion Musketeer X-Bow
Tesla Mega Minion Musketeer Zap Ice Wizard
Tesla Skeleton Army Zap Knight Musketeer X-Bow Ice Wizard
Skeleton Army Zap Tesla Mega Minion X-Bow
Skeleton Army Knight Tesla X-Bow
Skeleton Army Zap Tesla X-Bow
Tesla Knight Musketeer Skeleton Army X-Bow
Tesla Zap Knight Mega Minion Musketeer Skeleton Army X-Bow Ice Wizard
Zap Knight Tesla Mega Minion Musketeer Ice Wizard
Tesla Musketeer
Skeleton Army Knight Tesla Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Tesla X-Bow
Zap Knight Tesla Mega Minion Musketeer X-Bow
Skeleton Army Zap Knight Musketeer
Skeleton Army Zap Knight Tesla Musketeer X-Bow
Knight Tesla Musketeer Skeleton Army
Zap Tesla Musketeer Ice Wizard
Skeleton Army Knight Tesla Mega Minion Musketeer Ice Wizard
Knight Tesla Skeleton Army
Zap Knight Mega Minion Skeleton Army X-Bow
Tesla Mega Minion Musketeer Skeleton Army
Knight Tesla Mega Minion Musketeer
Skeleton Army Zap
Skeleton Army Knight Tesla
Tesla Musketeer Skeleton Army
Tesla Skeleton Army Zap Knight Mega Minion Musketeer X-Bow
Zap Tesla Mega Minion Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer X-Bow
Zap Musketeer X-Bow Ice Wizard
X-Bow
Knight Musketeer
Zap
Zap Mega Minion Musketeer Ice Wizard
Musketeer
X-Bow Zap Ice Wizard
Zap X-Bow
Musketeer X-Bow
Zap Knight Musketeer X-Bow
Zap Musketeer
Knight Musketeer
Musketeer X-Bow
Zap Musketeer X-Bow
X-Bow Zap Musketeer
Musketeer X-Bow
Zap Mega Minion Musketeer X-Bow
Zap X-Bow
Musketeer X-Bow
Musketeer X-Bow
Zap Musketeer X-Bow
Zap Ice Wizard
Mega Minion
X-Bow Zap Musketeer Ice Wizard
Zap Musketeer X-Bow
Zap Musketeer X-Bow
Zap Musketeer X-Bow Ice Wizard
Zap Mega Minion Musketeer
Mega Minion
Zap Musketeer X-Bow
Zap
Zap Musketeer Skeleton Army X-Bow
Zap Mega Minion Musketeer Ice Wizard
Knight Mega Minion Musketeer
Zap Musketeer
Zap
Mega Minion Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer X-Bow

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