My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Battle Ram Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Inferno Dragon
Giant Snowball
Battle Ram Skeleton Army Inferno Dragon
Zap
Battle Ram Skeleton Army Inferno Dragon
Barbarian Barrel
Knight Tesla Battle Ram Wizard Skeleton Army
The Log
Battle Ram Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Battle Ram Wizard Skeleton Army Inferno Dragon
Fireball
Tesla Battle Ram Wizard Skeleton Army Inferno Dragon
Poison
Wizard Skeleton Army
Lightning
Knight Tesla Battle Ram Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Army Tesla Fireball Battle Ram Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Skeleton Army Tesla

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Knight
Knight
Battle Ram Zap Fireball Wizard
Tesla
Fireball
Zap Knight Battle Ram
Battle Ram
Zap Knight Fireball
Wizard
Knight
Skeleton Army
Inferno Dragon

Defense Synergies 2 13

Zap
Fireball Knight Tesla Skeleton Army Inferno Dragon
Knight
Tesla Zap Fireball Wizard Skeleton Army
Tesla
Knight Zap Fireball Wizard Skeleton Army Inferno Dragon
Fireball
Zap Knight Tesla
Battle Ram
Wizard
Knight Tesla Skeleton Army
Skeleton Army
Zap Knight Tesla Wizard Inferno Dragon
Inferno Dragon
Zap Tesla Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Fireball Wizard
Skeleton Army Inferno Dragon Zap Knight Tesla
Tesla Skeleton Army Knight Inferno Dragon
Tesla Skeleton Army Inferno Dragon Knight
Fireball Skeleton Army
Fireball Skeleton Army Zap Tesla
Tesla Inferno Dragon Zap Fireball Wizard
Zap Tesla Fireball
Tesla Inferno Dragon Skeleton Army
Knight Skeleton Army Tesla
Skeleton Army Zap Knight Tesla Fireball Wizard
Tesla Inferno Dragon Zap Fireball Wizard
Tesla Skeleton Army Zap Knight Fireball Wizard
Fireball Wizard Skeleton Army Zap Tesla
Skeleton Army Inferno Dragon Knight Tesla
Skeleton Army Zap Tesla Fireball Inferno Dragon
Tesla Wizard Knight Fireball Skeleton Army
Tesla Fireball Zap Knight Wizard Skeleton Army
Zap Wizard Knight Tesla Fireball Inferno Dragon
Tesla Inferno Dragon
Wizard Skeleton Army Knight Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Tesla Fireball
Fireball Zap Knight Tesla Wizard Inferno Dragon
Skeleton Army Zap Knight
Skeleton Army Zap Knight Tesla Fireball
Knight Tesla Skeleton Army Inferno Dragon
Fireball Wizard Zap Tesla
Skeleton Army Knight Tesla Fireball
Knight Tesla Skeleton Army Inferno Dragon
Zap Knight Fireball Skeleton Army Inferno Dragon
Tesla Skeleton Army Inferno Dragon
Inferno Dragon Knight Tesla
Skeleton Army Zap Fireball
Skeleton Army Knight Tesla Fireball Wizard
Wizard Tesla Fireball Skeleton Army
Tesla Skeleton Army Zap Knight Fireball Inferno Dragon
Zap Tesla Fireball Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball
Zap Knight Fireball Wizard
Fireball Zap Wizard
Knight Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Inferno Dragon
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fireball Skeleton Army
Fireball Zap Wizard
Fireball
Fireball Knight Wizard
Zap Fireball Wizard
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: