My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Mega Minion Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elite Barbarians Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Mega Minion Electro Dragon
Zap
Royal Giant
Barbarian Barrel
Knight Elite Barbarians
The Log
Royal Giant Elite Barbarians
Earthquake
Arrows
Royal Delivery
Knight Elite Barbarians Mega Minion Electro Dragon
Fireball
Elite Barbarians Mega Minion Electro Dragon
Poison
Mega Minion Electro Dragon
Lightning
Knight Elite Barbarians Mega Minion Electro Dragon
Rocket
Elite Barbarians Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Knight Mega Minion Freeze Electro Dragon Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Knight Mega Minion

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Knight Royal Giant Barbarian Barrel Freeze Electro Dragon
Knight
Mega Minion Zap Elite Barbarians Barbarian Barrel Electro Dragon
Royal Giant
Barbarian Barrel Zap Elite Barbarians Mega Minion Electro Dragon
Elite Barbarians
Zap Knight Royal Giant Barbarian Barrel
Mega Minion
Zap Knight Royal Giant
Barbarian Barrel
Royal Giant Zap Knight Elite Barbarians Electro Dragon
Freeze
Zap
Electro Dragon
Zap Knight Royal Giant Barbarian Barrel

Defense Synergies 3 9

Zap
Mega Minion Knight Elite Barbarians Barbarian Barrel Electro Dragon
Knight
Mega Minion Electro Dragon Zap Barbarian Barrel
Royal Giant
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Knight Elite Barbarians Barbarian Barrel Freeze
Barbarian Barrel
Zap Knight Mega Minion Electro Dragon
Freeze
Mega Minion
Electro Dragon
Knight Zap Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Barbarian Barrel Electro Dragon
Elite Barbarians Zap Knight Mega Minion Electro Dragon
Knight Elite Barbarians Mega Minion Freeze Electro Dragon
Elite Barbarians Knight Mega Minion Electro Dragon
Elite Barbarians Barbarian Barrel
Barbarian Barrel Freeze Zap Mega Minion Electro Dragon
Mega Minion Zap Freeze Electro Dragon
Zap Barbarian Barrel Electro Dragon
Elite Barbarians
Knight Elite Barbarians Barbarian Barrel
Zap Knight Mega Minion Barbarian Barrel Freeze Electro Dragon
Mega Minion Zap Electro Dragon
Zap Knight Elite Barbarians Freeze Electro Dragon
Zap Mega Minion Barbarian Barrel Freeze Electro Dragon
Elite Barbarians Knight
Zap Elite Barbarians Freeze
Knight Elite Barbarians Electro Dragon
Zap Knight Elite Barbarians Mega Minion Barbarian Barrel Electro Dragon
Zap Barbarian Barrel Freeze Knight Mega Minion Electro Dragon
Elite Barbarians
Knight Elite Barbarians Barbarian Barrel Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Barbarian Barrel
Zap Knight Elite Barbarians Mega Minion Barbarian Barrel Electro Dragon
Zap Knight Elite Barbarians Electro Dragon
Zap Knight Elite Barbarians Barbarian Barrel
Knight Elite Barbarians
Zap Freeze Electro Dragon
Knight Elite Barbarians Mega Minion
Knight Elite Barbarians
Zap Freeze Electro Dragon Knight Elite Barbarians Mega Minion Barbarian Barrel
Mega Minion
Knight Elite Barbarians Mega Minion Electro Dragon
Zap Elite Barbarians
Elite Barbarians Knight
Electro Dragon
Elite Barbarians Electro Dragon Zap Knight Mega Minion Barbarian Barrel Freeze
Zap Elite Barbarians Mega Minion Barbarian Barrel Freeze Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Freeze Electro Dragon
Zap Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon
Knight Barbarian Barrel Freeze
Zap Barbarian Barrel
Zap Mega Minion Freeze Electro Dragon
Zap Barbarian Barrel Freeze Electro Dragon
Zap Electro Dragon
Elite Barbarians Electro Dragon
Zap Knight Barbarian Barrel Electro Dragon
Zap Electro Dragon
Knight Elite Barbarians Barbarian Barrel
Barbarian Barrel Freeze Electro Dragon
Zap Elite Barbarians Barbarian Barrel
Zap Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon
Barbarian Barrel Freeze
Zap Mega Minion Barbarian Barrel Electro Dragon
Zap Barbarian Barrel Electro Dragon
Zap Barbarian Barrel Electro Dragon
Zap Freeze Barbarian Barrel Electro Dragon
Mega Minion
Zap Barbarian Barrel Electro Dragon
Zap Electro Dragon
Zap Barbarian Barrel
Elite Barbarians Zap Electro Dragon
Zap Electro Dragon Mega Minion Freeze
Elite Barbarians Mega Minion
Zap Electro Dragon
Zap Freeze Electro Dragon
Zap Barbarian Barrel Freeze Electro Dragon
Zap Mega Minion Electro Dragon
Freeze
Barbarian Barrel
Knight Mega Minion Electro Dragon
Zap Electro Dragon
Zap
Elite Barbarians Mega Minion Electro Dragon
Zap Electro Dragon Elite Barbarians Freeze
Zap Electro Dragon
Electro Dragon Zap Barbarian Barrel Freeze

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