My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant
Giant Snowball
Minions Goblin Gang Witch Princess
Zap
Minions Goblin Gang Witch Princess
Barbarian Barrel
Knight Goblin Gang Witch Princess
The Log
Goblin Gang Mini P.E.K.K.A Witch Princess
Earthquake
Goblin Gang Witch
Arrows
Minions Goblin Gang Witch Princess
Royal Delivery
Knight Minions Goblin Gang Mini P.E.K.K.A Witch Princess
Fireball
Minions Goblin Gang Witch Princess
Poison
Minions Goblin Gang Witch Princess
Lightning
Knight Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Goblin Gang Princess Mini P.E.K.K.A Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Goblin Gang

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Knight Minions Mini P.E.K.K.A Witch Princess
Knight
Minions Goblin Gang Princess Zap Witch
Minions
Knight Giant Zap Mini P.E.K.K.A
Goblin Gang
Knight Mini P.E.K.K.A Giant Princess
Mini P.E.K.K.A
Giant Zap Minions Goblin Gang Princess
Giant
Zap Minions Mini P.E.K.K.A Goblin Gang Witch Princess
Witch
Zap Knight Giant
Princess
Knight Zap Goblin Gang Mini P.E.K.K.A Giant

Defense Synergies 4 11

Zap
Mini P.E.K.K.A Knight Minions Goblin Gang Witch Princess
Knight
Minions Goblin Gang Princess Zap Mini P.E.K.K.A Witch
Minions
Knight Zap
Goblin Gang
Knight Zap Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Zap Knight Goblin Gang Witch Princess
Giant
Witch
Zap Knight Mini P.E.K.K.A
Princess
Knight Zap Goblin Gang Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions
Mini P.E.K.K.A Zap Knight Minions Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Witch Knight Minions
Mini P.E.K.K.A Witch Knight Minions Goblin Gang
Mini P.E.K.K.A Princess
Goblin Gang Zap Minions
Minions Zap Goblin Gang Witch Princess
Zap
Mini P.E.K.K.A Witch Minions Goblin Gang Princess
Knight Goblin Gang Mini P.E.K.K.A
Minions Goblin Gang Witch Zap Knight Princess
Minions Zap Goblin Gang Witch Princess
Mini P.E.K.K.A Zap Knight Minions Goblin Gang Witch
Zap Minions Goblin Gang Mini P.E.K.K.A Witch Princess
Mini P.E.K.K.A Knight Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A
Knight Minions Goblin Gang Mini P.E.K.K.A Witch
Zap Knight Minions Goblin Gang Witch
Zap Witch Knight Minions Princess
Mini P.E.K.K.A
Goblin Gang Knight Minions Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Zap Witch
Zap Knight Goblin Gang Mini P.E.K.K.A
Goblin Gang Zap Knight Minions Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Zap Knight
Knight Goblin Gang Mini P.E.K.K.A Witch
Zap Minions Goblin Gang Witch Princess
Goblin Gang Mini P.E.K.K.A Knight Minions Witch
Mini P.E.K.K.A Knight
Zap Knight Minions Mini P.E.K.K.A Witch
Witch Goblin Gang
Knight Minions Mini P.E.K.K.A Witch
Zap
Mini P.E.K.K.A Knight Goblin Gang Witch
Witch Princess
Goblin Gang Witch Zap Knight Minions Mini P.E.K.K.A
Minions Zap Mini P.E.K.K.A Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Zap Princess
Knight
Zap
Zap Minions Witch Princess
Witch Princess
Zap Princess
Zap
Minions Goblin Gang Mini P.E.K.K.A
Zap Knight Princess
Zap Princess
Knight Princess
Minions Princess
Princess Zap
Zap Witch Princess
Princess
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Princess
Zap Witch Princess
Minions
Princess
Zap
Zap Witch Princess
Witch
Zap Witch Princess
Zap Witch Princess
Zap
Zap Witch Princess
Zap Minions Witch
Mini P.E.K.K.A
Zap
Zap Princess
Princess
Zap Minions Goblin Gang Witch Princess
Zap Witch Princess
Knight Goblin Gang Mini P.E.K.K.A Princess
Zap Princess
Zap
Zap Minions Goblin Gang Witch Princess
Zap Witch Princess
Zap Witch Princess

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