My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Executioner P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Barbarian Barrel
Knight Musketeer Executioner Ice Wizard
The Log
Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Musketeer Hog Rider Executioner P.E.K.K.A Ice Wizard
Fireball
Musketeer Hog Rider Executioner Ice Wizard
Poison
Musketeer Executioner Ice Wizard
Lightning
Knight Musketeer Executioner Ice Wizard
Rocket
Musketeer Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tornado Ice Wizard Musketeer Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Tornado Ice Wizard

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado P.E.K.K.A Knight Musketeer Executioner Ice Wizard
Knight
Musketeer Hog Rider Executioner Zap Ice Wizard
Musketeer
Knight Hog Rider Zap P.E.K.K.A
Hog Rider
Zap Knight Musketeer Tornado Executioner
Tornado
Zap Executioner P.E.K.K.A Hog Rider Ice Wizard
Executioner
Knight Tornado Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Tornado Musketeer Executioner Ice Wizard
Ice Wizard
Zap Knight Tornado P.E.K.K.A

Defense Synergies 6 10

Zap
Knight Musketeer Tornado Executioner P.E.K.K.A Ice Wizard
Knight
Musketeer Executioner Ice Wizard Zap Tornado
Musketeer
Knight Zap Tornado P.E.K.K.A
Hog Rider
Tornado
Executioner P.E.K.K.A Ice Wizard Zap Knight Musketeer
Executioner
Knight Tornado Zap
P.E.K.K.A
Tornado Zap Musketeer Ice Wizard
Ice Wizard
Knight Tornado Zap P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Executioner
P.E.K.K.A Zap Knight Musketeer Executioner Ice Wizard
Tornado P.E.K.K.A Knight Musketeer Executioner Ice Wizard
P.E.K.K.A Knight Musketeer Ice Wizard
Tornado P.E.K.K.A
Tornado Zap Musketeer Executioner Ice Wizard
Musketeer Tornado Zap Executioner Ice Wizard
Zap Musketeer P.E.K.K.A
P.E.K.K.A Musketeer Tornado Ice Wizard
Knight Tornado Musketeer Ice Wizard
Executioner Ice Wizard Zap Knight Musketeer Tornado
Musketeer Executioner Zap Tornado Ice Wizard
P.E.K.K.A Zap Knight Musketeer Ice Wizard
Executioner Zap Tornado P.E.K.K.A
P.E.K.K.A Knight
Tornado Zap P.E.K.K.A
Knight Musketeer Tornado Executioner P.E.K.K.A
Zap Knight Musketeer Tornado Executioner Ice Wizard
Zap Tornado Executioner Knight Musketeer Ice Wizard
P.E.K.K.A Musketeer Tornado
Knight Musketeer Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A
Zap Knight Musketeer Executioner
P.E.K.K.A Zap Knight Musketeer
P.E.K.K.A Zap Knight Musketeer Tornado
P.E.K.K.A Knight Musketeer Executioner
Executioner Zap Musketeer Tornado Ice Wizard
P.E.K.K.A Knight Musketeer Ice Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Tornado
P.E.K.K.A Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Zap Tornado
P.E.K.K.A Knight Executioner
Musketeer Executioner
Zap Knight Musketeer Tornado Executioner P.E.K.K.A
Executioner Zap Musketeer P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Zap Musketeer Tornado Executioner Ice Wizard
Knight Musketeer
Executioner Zap
Executioner Zap Musketeer Tornado Ice Wizard
Musketeer Tornado Executioner
Zap Tornado Executioner Ice Wizard
Zap Tornado
Musketeer Tornado
Zap Knight Musketeer Tornado
Zap Musketeer Tornado Executioner
Knight Musketeer Executioner
Musketeer
Zap Musketeer
Zap Musketeer Executioner
Musketeer Executioner
Tornado
Zap Musketeer Executioner
Zap Tornado
Musketeer
Tornado
Musketeer Tornado
Zap Musketeer
Zap Tornado Executioner Ice Wizard
Zap Musketeer Tornado Executioner Ice Wizard
Zap Musketeer Tornado
Zap Musketeer Tornado
Zap Musketeer Tornado Executioner Ice Wizard
Zap Musketeer
Zap Musketeer
Zap
P.E.K.K.A
Zap Musketeer
Zap Musketeer Tornado Executioner Ice Wizard
Knight Musketeer Executioner
Zap Musketeer Executioner
Zap Tornado
Musketeer Executioner P.E.K.K.A
Zap Musketeer Tornado
Zap Musketeer Tornado Executioner
Zap Musketeer Tornado Executioner

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