My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Furnace Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider Furnace Witch
Zap
Furnace Witch
Barbarian Barrel
Knight Musketeer Furnace Witch Electro Wizard
The Log
Musketeer Hog Rider Furnace Witch
Earthquake
Hog Rider Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Knight Musketeer Hog Rider Witch Electro Wizard
Fireball
Musketeer Hog Rider Furnace Witch Electro Wizard
Poison
Musketeer Furnace Witch Electro Wizard
Lightning
Knight Musketeer Furnace Witch Electro Wizard
Rocket
Musketeer Hog Rider Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Musketeer Hog Rider Furnace Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Knight Musketeer

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Knight Musketeer Furnace Witch The Log
Knight
Musketeer Hog Rider Zap Furnace Witch The Log Electro Wizard
Musketeer
Knight Hog Rider Zap The Log
Hog Rider
Zap Knight Musketeer The Log Furnace Witch Electro Wizard
Furnace
Zap Knight Hog Rider
Witch
Zap Knight Hog Rider
The Log
Hog Rider Zap Knight Musketeer
Electro Wizard
Zap Knight Hog Rider

Defense Synergies 4 14

Zap
Electro Wizard Knight Musketeer Furnace Witch The Log
Knight
Musketeer Electro Wizard Zap Furnace Witch The Log
Musketeer
Knight The Log Zap Furnace Electro Wizard
Hog Rider
Furnace
Zap Knight Musketeer Electro Wizard
Witch
Zap Knight The Log Electro Wizard
The Log
Musketeer Zap Knight Witch Electro Wizard
Electro Wizard
Zap Knight Musketeer Furnace Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer The Log Electro Wizard
Zap Knight Musketeer Furnace Witch The Log Electro Wizard
Furnace Witch Knight Musketeer Electro Wizard
Witch Knight Musketeer Furnace Electro Wizard
The Log
The Log Zap Musketeer Furnace Electro Wizard
Musketeer Furnace Electro Wizard Zap Witch
Zap Musketeer The Log Electro Wizard
Witch Musketeer Furnace
Knight Musketeer Electro Wizard
Witch Electro Wizard Zap Knight Musketeer Furnace The Log
Musketeer Zap Furnace Witch Electro Wizard
Furnace Zap Knight Musketeer Witch The Log Electro Wizard
Zap Furnace Witch The Log Electro Wizard
Knight Furnace Electro Wizard
Zap Furnace The Log Electro Wizard
Knight Musketeer Furnace Witch Electro Wizard
Zap Knight Musketeer Furnace Witch The Log Electro Wizard
Zap Furnace Witch The Log Knight Musketeer Electro Wizard
Musketeer Electro Wizard
Knight Musketeer Furnace Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Furnace Witch Electro Wizard
Electro Wizard Zap Knight Musketeer The Log
Zap Knight Musketeer Furnace Witch The Log Electro Wizard
Zap Knight Musketeer The Log Electro Wizard
Knight Musketeer Witch
Furnace Zap Musketeer Witch Electro Wizard
Knight Musketeer Furnace Witch Electro Wizard
Knight
Zap Electro Wizard Knight Witch The Log
Witch Musketeer
Knight Musketeer Witch
Zap The Log Electro Wizard
Knight Witch
Musketeer Furnace Witch
Witch Electro Wizard Zap Knight Musketeer Furnace The Log
Zap Musketeer Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Zap Musketeer The Log Electro Wizard
The Log
Knight Musketeer The Log
Zap Furnace The Log
Zap Musketeer Furnace Witch
Musketeer Furnace Witch The Log
The Log Zap
The Log Zap
Musketeer Electro Wizard
Zap Knight Musketeer The Log Electro Wizard
Zap Musketeer
Knight Musketeer The Log
Musketeer
Zap Musketeer Furnace The Log
Zap Musketeer Furnace Witch The Log
Musketeer Furnace The Log
Zap Musketeer The Log Electro Wizard
Zap Witch The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Furnace Witch
Witch
The Log Zap Musketeer Witch Electro Wizard
Zap Musketeer Witch The Log
Zap Musketeer The Log
Zap Musketeer Furnace Witch Electro Wizard
Zap Electro Wizard Musketeer Witch
Zap Musketeer The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Musketeer Witch
Zap Musketeer Witch Electro Wizard
The Log
Knight Musketeer Electro Wizard
The Log Zap Musketeer
Zap
Musketeer
Zap Musketeer Witch The Log Electro Wizard
Zap Musketeer Witch Electro Wizard
Zap Musketeer Witch The Log Electro Wizard

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