My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elite Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions Royal Giant
Barbarian Barrel
Knight Elite Barbarians Wizard
The Log
Royal Giant Elite Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Knight Minions Elite Barbarians Mini P.E.K.K.A Hog Rider Wizard
Fireball
Minions Elite Barbarians Hog Rider Wizard
Poison
Minions Wizard
Lightning
Knight Elite Barbarians Mini P.E.K.K.A Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Mini P.E.K.K.A Hog Rider Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Minions Mini P.E.K.K.A

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Knight Minions Royal Giant Mini P.E.K.K.A
Knight
Minions Hog Rider Zap Elite Barbarians Wizard
Minions
Knight Royal Giant Hog Rider Zap Elite Barbarians Mini P.E.K.K.A
Royal Giant
Minions Zap Elite Barbarians Hog Rider Wizard
Elite Barbarians
Zap Knight Minions Royal Giant Hog Rider Wizard
Mini P.E.K.K.A
Zap Minions Hog Rider Wizard
Hog Rider
Zap Knight Minions Royal Giant Elite Barbarians Mini P.E.K.K.A Wizard
Wizard
Knight Royal Giant Elite Barbarians Mini P.E.K.K.A Hog Rider

Defense Synergies 2 8

Zap
Mini P.E.K.K.A Knight Minions Elite Barbarians
Knight
Minions Zap Mini P.E.K.K.A Wizard
Minions
Knight Zap
Royal Giant
Elite Barbarians
Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Knight Elite Barbarians Wizard
Hog Rider
Wizard
Knight Elite Barbarians Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Wizard
Elite Barbarians Mini P.E.K.K.A Zap Knight Minions
Mini P.E.K.K.A Knight Minions Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Knight Minions
Elite Barbarians Mini P.E.K.K.A
Zap Minions
Minions Zap Wizard
Zap
Mini P.E.K.K.A Minions Elite Barbarians
Knight Elite Barbarians Mini P.E.K.K.A
Minions Zap Knight Wizard
Minions Zap Wizard
Mini P.E.K.K.A Zap Knight Minions Elite Barbarians Wizard
Wizard Zap Minions Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Knight
Zap Elite Barbarians Mini P.E.K.K.A
Wizard Knight Minions Elite Barbarians Mini P.E.K.K.A
Zap Knight Minions Elite Barbarians Wizard
Zap Wizard Knight Minions
Mini P.E.K.K.A Elite Barbarians
Wizard Knight Minions Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Elite Barbarians
Zap Knight Elite Barbarians Mini P.E.K.K.A Wizard
Zap Knight Minions Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight Elite Barbarians
Knight Elite Barbarians Mini P.E.K.K.A
Wizard Zap Minions
Mini P.E.K.K.A Knight Minions Elite Barbarians
Mini P.E.K.K.A Knight Elite Barbarians
Zap Knight Minions Elite Barbarians Mini P.E.K.K.A
Knight Minions Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Knight Wizard
Wizard
Elite Barbarians Zap Knight Minions Mini P.E.K.K.A
Minions Zap Elite Barbarians Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Wizard Zap
Wizard Zap Minions
Wizard
Zap Wizard
Zap Wizard
Minions Elite Barbarians Mini P.E.K.K.A
Zap Knight Wizard
Zap Wizard
Knight Elite Barbarians
Minions
Zap Elite Barbarians
Zap Wizard
Wizard
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard
Minions
Wizard
Zap
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Zap Wizard
Zap Minions Wizard
Elite Barbarians Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Minions
Zap Wizard
Knight Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Elite Barbarians
Zap Minions Elite Barbarians
Zap
Zap

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