My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Wizard Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Hog Rider
Giant Snowball
Minions Hog Rider Witch Lumberjack
Zap
Minions Royal Giant Witch
Barbarian Barrel
Knight Wizard Witch Lumberjack
The Log
Royal Giant Hog Rider Witch Lumberjack
Earthquake
Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Knight Minions Hog Rider Wizard Witch Lumberjack
Fireball
Minions Hog Rider Wizard Witch Lumberjack
Poison
Minions Wizard Witch
Lightning
Knight Wizard Witch Lumberjack
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Hog Rider Lumberjack Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Minions Hog Rider

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Minions Royal Giant Witch Lumberjack
Knight
Minions Hog Rider Zap Wizard Witch Lumberjack
Minions
Knight Royal Giant Hog Rider Zap Lumberjack
Royal Giant
Minions Zap Hog Rider Wizard Witch Lumberjack
Hog Rider
Zap Knight Minions Royal Giant Wizard Witch Lumberjack
Wizard
Knight Royal Giant Hog Rider Lumberjack
Witch
Zap Knight Royal Giant Hog Rider Lumberjack
Lumberjack
Zap Knight Minions Royal Giant Hog Rider Wizard Witch

Defense Synergies 1 10

Zap
Knight Minions Witch Lumberjack
Knight
Minions Zap Wizard Witch Lumberjack
Minions
Knight Zap Lumberjack
Royal Giant
Hog Rider
Wizard
Knight Lumberjack
Witch
Zap Knight Lumberjack
Lumberjack
Zap Knight Minions Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Wizard
Lumberjack Zap Knight Minions Witch
Witch Lumberjack Knight Minions
Witch Lumberjack Knight Minions
Lumberjack
Zap Minions Lumberjack
Minions Zap Wizard Witch
Zap
Witch Minions Lumberjack
Knight Lumberjack
Minions Witch Zap Knight Wizard Lumberjack
Minions Zap Wizard Witch
Lumberjack Zap Knight Minions Wizard Witch
Wizard Zap Minions Witch Lumberjack
Knight Lumberjack
Zap Lumberjack
Wizard Knight Minions Witch Lumberjack
Zap Knight Minions Wizard Witch Lumberjack
Zap Wizard Witch Knight Minions Lumberjack
Lumberjack
Wizard Knight Minions Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Witch
Zap Knight Wizard Lumberjack
Lumberjack Zap Knight Minions Witch
Lumberjack Zap Knight
Knight Witch Lumberjack
Wizard Zap Minions Witch
Knight Minions Witch Lumberjack
Knight Lumberjack
Zap Knight Minions Witch
Witch
Knight Minions Witch Lumberjack
Zap
Knight Wizard Witch Lumberjack
Wizard Witch
Witch Zap Knight Minions Lumberjack
Minions Zap Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Wizard Zap
Wizard Zap Minions Witch
Wizard Witch
Zap Wizard
Zap Wizard
Minions Lumberjack
Zap Knight Wizard
Zap Wizard
Knight
Minions
Zap
Zap Wizard Witch
Wizard
Minions
Zap Wizard
Zap Wizard Witch
Minions
Wizard
Zap
Zap Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Zap Wizard Witch
Zap Minions Wizard Witch
Zap Wizard
Zap
Wizard
Zap Minions Witch
Zap Wizard Witch
Knight Wizard Lumberjack
Zap Wizard
Zap
Zap Minions Witch
Zap Witch
Zap Witch

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