My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army Miner
Giant Snowball
Minions Hog Rider Skeleton Army Miner
Zap
Minions Skeleton Army
Barbarian Barrel
Knight Wizard Skeleton Army Executioner
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Knight Minions Hog Rider Wizard Skeleton Army Executioner Miner
Fireball
Minions Hog Rider Wizard Skeleton Army Executioner
Poison
Minions Wizard Skeleton Army Executioner
Lightning
Knight Wizard Executioner
Rocket
Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Skeleton Army Miner Hog Rider Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Skeleton Army

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Miner Knight Minions Executioner
Knight
Minions Hog Rider Executioner Zap Wizard Miner
Minions
Knight Hog Rider Miner Zap
Hog Rider
Zap Knight Minions Wizard Executioner
Wizard
Knight Hog Rider Miner
Skeleton Army
Executioner
Knight Zap Hog Rider Miner
Miner
Zap Minions Knight Wizard Executioner

Defense Synergies 2 9

Zap
Knight Minions Skeleton Army Executioner Miner
Knight
Minions Executioner Zap Wizard Skeleton Army
Minions
Knight Zap
Hog Rider
Wizard
Knight Skeleton Army
Skeleton Army
Zap Knight Wizard Executioner
Executioner
Knight Zap Skeleton Army
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Wizard Executioner
Skeleton Army Zap Knight Minions Executioner
Skeleton Army Knight Minions Executioner
Skeleton Army Knight Minions
Skeleton Army
Skeleton Army Zap Minions Executioner
Minions Zap Wizard Executioner
Zap
Minions Skeleton Army
Knight Skeleton Army Miner
Minions Skeleton Army Executioner Zap Knight Wizard
Minions Executioner Zap Wizard
Skeleton Army Zap Knight Minions Wizard
Wizard Skeleton Army Executioner Zap Minions
Skeleton Army Knight
Skeleton Army Zap
Wizard Knight Minions Skeleton Army Executioner
Zap Knight Minions Wizard Skeleton Army Executioner
Zap Wizard Executioner Knight Minions
Wizard Skeleton Army Knight Minions Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap
Zap Knight Wizard Executioner Miner
Skeleton Army Zap Knight Minions
Skeleton Army Zap Knight
Knight Skeleton Army Executioner
Wizard Executioner Zap Minions
Skeleton Army Knight Minions
Knight Skeleton Army
Zap Knight Minions Skeleton Army
Skeleton Army
Knight Minions
Skeleton Army Zap
Skeleton Army Knight Wizard Executioner
Wizard Skeleton Army Executioner
Skeleton Army Zap Knight Minions Executioner
Minions Executioner Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Executioner Miner
Miner
Knight
Wizard Executioner Zap
Wizard Executioner Zap Minions
Wizard Executioner
Zap Wizard Executioner
Miner Zap Wizard
Minions
Miner Zap Knight Wizard
Zap Wizard Executioner
Knight Executioner Miner
Minions
Zap
Zap Wizard Executioner
Wizard Executioner
Minions
Zap Wizard Executioner
Zap Wizard Miner
Minions
Wizard
Zap
Zap Wizard Executioner
Miner Zap Wizard Executioner
Zap Wizard Miner
Miner Zap
Zap Wizard Executioner
Zap Minions Wizard
Zap Wizard Miner
Zap
Wizard
Zap Minions Skeleton Army
Zap Wizard Executioner
Miner Knight Wizard Executioner
Zap Wizard Executioner
Zap
Executioner
Zap Minions
Zap Executioner
Zap Executioner Miner

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