My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Hog Rider Skeleton Army
Giant Snowball
Minions Battle Ram Hog Rider Skeleton Army
Zap
Minions Battle Ram Skeleton Army
Barbarian Barrel
Knight Valkyrie Battle Ram Wizard Skeleton Army
The Log
Battle Ram Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Knight Minions Valkyrie Battle Ram Hog Rider Wizard Skeleton Army
Fireball
Minions Battle Ram Hog Rider Wizard Skeleton Army
Poison
Minions Wizard Skeleton Army
Lightning
Knight Valkyrie Battle Ram Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Skeleton Army Valkyrie Battle Ram Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Skeleton Army

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Hog Rider Knight Minions Valkyrie
Knight
Minions Battle Ram Hog Rider Zap Wizard
Minions
Knight Hog Rider Zap Valkyrie Battle Ram
Valkyrie
Hog Rider Zap Minions Battle Ram Wizard
Battle Ram
Zap Knight Minions Valkyrie
Hog Rider
Zap Knight Minions Valkyrie Wizard
Wizard
Knight Valkyrie Hog Rider
Skeleton Army

Defense Synergies 2 8

Zap
Knight Minions Valkyrie Skeleton Army
Knight
Minions Zap Wizard Skeleton Army
Minions
Knight Valkyrie Zap
Valkyrie
Minions Zap Wizard
Battle Ram
Hog Rider
Wizard
Knight Valkyrie Skeleton Army
Skeleton Army
Zap Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Valkyrie Wizard
Skeleton Army Zap Knight Minions Valkyrie
Skeleton Army Knight Minions Valkyrie
Skeleton Army Knight Minions Valkyrie
Valkyrie Skeleton Army
Skeleton Army Zap Minions Valkyrie
Minions Zap Wizard
Zap Valkyrie
Minions Skeleton Army
Knight Skeleton Army Valkyrie
Minions Valkyrie Skeleton Army Zap Knight Wizard
Minions Zap Wizard
Skeleton Army Zap Knight Minions Valkyrie Wizard
Valkyrie Wizard Skeleton Army Zap Minions
Skeleton Army Knight
Skeleton Army Zap
Wizard Knight Minions Valkyrie Skeleton Army
Zap Knight Minions Valkyrie Wizard Skeleton Army
Zap Valkyrie Wizard Knight Minions
Valkyrie Wizard Skeleton Army Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Zap
Zap Knight Valkyrie Wizard
Skeleton Army Zap Knight Minions Valkyrie
Valkyrie Skeleton Army Zap Knight
Knight Valkyrie Skeleton Army
Wizard Zap Minions
Skeleton Army Knight Minions Valkyrie
Knight Valkyrie Skeleton Army
Zap Knight Minions Valkyrie Skeleton Army
Skeleton Army
Knight Minions Valkyrie
Skeleton Army Zap Valkyrie
Skeleton Army Knight Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Zap Knight Minions Valkyrie
Minions Valkyrie Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Zap
Knight Valkyrie
Wizard Zap Valkyrie
Wizard Zap Minions
Wizard
Zap Wizard
Zap Wizard
Minions
Zap Knight Valkyrie Wizard
Zap Wizard
Knight
Minions
Zap
Zap Wizard
Wizard
Minions
Zap Wizard
Zap Valkyrie Wizard
Minions
Wizard
Zap
Zap Valkyrie Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Minions Wizard
Zap Wizard
Zap
Wizard
Zap Minions Skeleton Army
Zap Wizard
Knight Valkyrie Wizard
Zap Wizard
Zap
Zap Minions
Zap
Zap

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