My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Giant Sparky
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang Sparky
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Wizard Sparky
The Log
Goblin Gang Elite Barbarians Sparky
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Elite Barbarians Wizard Sparky
Fireball
Minions Goblin Gang Elite Barbarians Wizard Sparky
Poison
Minions Goblin Gang Wizard Sparky
Lightning
Knight Elite Barbarians Wizard Sparky
Rocket
Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Goblin Gang Giant Wizard Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Goblin Gang

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Sparky Knight Minions
Knight
Minions Goblin Gang Zap Elite Barbarians Wizard Sparky
Minions
Knight Giant Zap Elite Barbarians Sparky
Goblin Gang
Knight Giant Sparky
Elite Barbarians
Zap Knight Minions Wizard Sparky
Giant
Zap Minions Sparky Goblin Gang Wizard
Wizard
Knight Elite Barbarians Giant Sparky
Sparky
Zap Giant Knight Minions Goblin Gang Elite Barbarians Wizard

Defense Synergies 2 9

Zap
Knight Minions Goblin Gang Elite Barbarians Sparky
Knight
Minions Goblin Gang Zap Wizard Sparky
Minions
Knight Zap
Goblin Gang
Knight Zap Sparky
Elite Barbarians
Zap Wizard
Giant
Wizard
Knight Elite Barbarians
Sparky
Zap Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Wizard Sparky
Elite Barbarians Sparky Zap Knight Minions Goblin Gang
Goblin Gang Sparky Knight Minions Elite Barbarians
Elite Barbarians Sparky Knight Minions Goblin Gang
Elite Barbarians Sparky
Goblin Gang Zap Minions
Minions Zap Goblin Gang Wizard
Zap Sparky
Sparky Minions Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Sparky
Minions Goblin Gang Zap Knight Wizard
Minions Zap Goblin Gang Wizard
Sparky Zap Knight Minions Goblin Gang Elite Barbarians Wizard
Wizard Sparky Zap Minions Goblin Gang
Elite Barbarians Sparky Knight Goblin Gang
Zap Goblin Gang Elite Barbarians Sparky
Wizard Sparky Knight Minions Goblin Gang Elite Barbarians
Zap Knight Minions Goblin Gang Elite Barbarians Wizard
Zap Wizard Knight Minions
Sparky Elite Barbarians
Goblin Gang Wizard Knight Minions Elite Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians Sparky
Zap Knight Goblin Gang Elite Barbarians Wizard
Goblin Gang Zap Knight Minions Elite Barbarians Sparky
Goblin Gang Zap Knight Elite Barbarians Sparky
Knight Goblin Gang Elite Barbarians Sparky
Wizard Zap Minions Goblin Gang
Goblin Gang Sparky Knight Minions Elite Barbarians
Knight Elite Barbarians Sparky
Zap Knight Minions Elite Barbarians Sparky
Goblin Gang Sparky
Knight Minions Elite Barbarians Sparky
Zap Elite Barbarians
Elite Barbarians Knight Goblin Gang Wizard Sparky
Wizard Sparky
Goblin Gang Elite Barbarians Sparky Zap Knight Minions
Minions Zap Elite Barbarians Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Sparky
Zap
Sparky
Knight Sparky
Wizard Zap Sparky
Wizard Zap Minions
Wizard Sparky
Zap Wizard
Zap Wizard
Minions Goblin Gang Elite Barbarians Sparky
Zap Knight Wizard Sparky
Zap Wizard
Knight Elite Barbarians Sparky
Minions
Zap Elite Barbarians Sparky
Zap Wizard Sparky
Wizard Sparky
Sparky
Minions Sparky
Zap Wizard Sparky
Zap Wizard
Minions Sparky
Wizard
Sparky
Zap
Zap Wizard Sparky
Zap Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Elite Barbarians Zap Wizard Sparky
Zap Minions Wizard
Elite Barbarians Sparky
Zap Wizard Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap Minions Goblin Gang
Zap Wizard
Knight Goblin Gang Wizard Sparky
Zap Wizard
Zap Sparky
Elite Barbarians Sparky
Zap Minions Goblin Gang Elite Barbarians Sparky
Zap
Zap Sparky

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