My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Valkyrie
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Elite Barbarians Valkyrie
Fireball
Minions Goblin Gang Elite Barbarians
Poison
Minions Goblin Gang
Lightning
Knight Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Minions Goblin Gang Fireball Valkyrie Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Minions

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Knight Minions Valkyrie The Log
Knight
Minions Goblin Gang Zap Elite Barbarians Fireball The Log
Minions
Knight Zap Elite Barbarians Valkyrie
Goblin Gang
Knight Valkyrie
Elite Barbarians
Zap Valkyrie Knight Minions Fireball The Log
Fireball
Zap Knight Elite Barbarians The Log
Valkyrie
Elite Barbarians Zap Minions Goblin Gang
The Log
Zap Knight Elite Barbarians Fireball

Defense Synergies 6 14

Zap
Fireball Knight Minions Goblin Gang Elite Barbarians Valkyrie The Log
Knight
Minions Goblin Gang Zap Fireball The Log
Minions
Knight Valkyrie Zap The Log
Goblin Gang
Knight Zap Valkyrie The Log
Elite Barbarians
Valkyrie Zap The Log
Fireball
Zap The Log Knight Valkyrie
Valkyrie
Minions Elite Barbarians Zap Goblin Gang Fireball The Log
The Log
Fireball Zap Knight Minions Goblin Gang Elite Barbarians Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Fireball Valkyrie The Log
Elite Barbarians Zap Knight Minions Goblin Gang Valkyrie The Log
Goblin Gang Knight Minions Elite Barbarians Valkyrie
Elite Barbarians Knight Minions Goblin Gang Valkyrie
Elite Barbarians Fireball Valkyrie The Log
Goblin Gang Fireball The Log Zap Minions Valkyrie
Minions Zap Goblin Gang Fireball
Zap Fireball Valkyrie The Log
Minions Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Valkyrie
Minions Goblin Gang Valkyrie Zap Knight Fireball The Log
Minions Zap Goblin Gang Fireball
Zap Knight Minions Goblin Gang Elite Barbarians Fireball Valkyrie The Log
Fireball Valkyrie Zap Minions Goblin Gang The Log
Elite Barbarians Knight Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball The Log
Knight Minions Goblin Gang Elite Barbarians Fireball Valkyrie
Fireball Zap Knight Minions Goblin Gang Elite Barbarians Valkyrie The Log
Zap Valkyrie The Log Knight Minions Fireball
Elite Barbarians
Goblin Gang Valkyrie Knight Minions Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Zap Elite Barbarians Fireball
Fireball Zap Knight Goblin Gang Elite Barbarians Valkyrie The Log
Goblin Gang Zap Knight Minions Elite Barbarians Valkyrie The Log
Goblin Gang Valkyrie Zap Knight Elite Barbarians Fireball The Log
Knight Goblin Gang Elite Barbarians Valkyrie
Fireball Zap Minions Goblin Gang
Goblin Gang Knight Minions Elite Barbarians Fireball Valkyrie
Knight Elite Barbarians Valkyrie
Zap Knight Minions Elite Barbarians Fireball Valkyrie The Log
Goblin Gang
Knight Minions Elite Barbarians Valkyrie
Zap Elite Barbarians Fireball Valkyrie The Log
Elite Barbarians Knight Goblin Gang Fireball Valkyrie
Fireball Valkyrie
Goblin Gang Elite Barbarians Zap Knight Minions Fireball Valkyrie The Log
Minions Valkyrie Zap Elite Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie The Log
Fireball Zap The Log
Fireball The Log
Knight Fireball Valkyrie The Log
Fireball Zap Valkyrie The Log
Fireball Zap Minions
The Log
Fireball The Log Zap
Fireball The Log Zap
Minions Goblin Gang Elite Barbarians Fireball
Zap Knight Fireball Valkyrie The Log
Fireball Zap
Knight Elite Barbarians Fireball The Log
Minions Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Minions
Zap Fireball The Log
Zap Fireball Valkyrie The Log
Minions Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Valkyrie
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Elite Barbarians Zap Fireball
Zap Minions Fireball
Elite Barbarians Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Minions Goblin Gang Fireball
Fireball Zap
The Log Fireball
Fireball Knight Goblin Gang Valkyrie
The Log Zap Fireball
Zap Fireball
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians Fireball The Log
Zap Fireball
Zap Fireball The Log

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