My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Minions Hog Rider Skeleton Army
Zap
Minions Inferno Tower Skeleton Army
Barbarian Barrel
Knight Inferno Tower Skeleton Army
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Knight Minions Mini P.E.K.K.A Hog Rider Skeleton Army
Fireball
Minions Hog Rider Inferno Tower Skeleton Army
Poison
Minions Inferno Tower Skeleton Army
Lightning
Knight Mini P.E.K.K.A Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Skeleton Army Fireball Mini P.E.K.K.A Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Skeleton Army

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Knight Minions Mini P.E.K.K.A
Knight
Minions Hog Rider Zap Fireball
Minions
Knight Hog Rider Zap Mini P.E.K.K.A
Fireball
Zap Hog Rider Knight
Mini P.E.K.K.A
Zap Minions Hog Rider
Hog Rider
Zap Knight Minions Fireball Mini P.E.K.K.A
Inferno Tower
Skeleton Army

Defense Synergies 5 11

Zap
Fireball Mini P.E.K.K.A Knight Minions Inferno Tower Skeleton Army
Knight
Minions Inferno Tower Zap Fireball Mini P.E.K.K.A Skeleton Army
Minions
Knight Zap Inferno Tower
Fireball
Zap Knight Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Zap Knight Fireball Skeleton Army
Hog Rider
Inferno Tower
Knight Skeleton Army Zap Minions Fireball
Skeleton Army
Inferno Tower Zap Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeleton Army Zap Knight Minions
Mini P.E.K.K.A Inferno Tower Skeleton Army Knight Minions
Mini P.E.K.K.A Inferno Tower Skeleton Army Knight Minions
Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Zap Minions
Minions Inferno Tower Zap Fireball
Zap Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Minions Skeleton Army
Knight Skeleton Army Mini P.E.K.K.A Inferno Tower
Minions Skeleton Army Zap Knight Fireball
Minions Inferno Tower Zap Fireball
Mini P.E.K.K.A Inferno Tower Skeleton Army Zap Knight Minions Fireball
Fireball Skeleton Army Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army Zap Fireball Mini P.E.K.K.A
Knight Minions Fireball Mini P.E.K.K.A Inferno Tower Skeleton Army
Fireball Zap Knight Minions Skeleton Army
Zap Knight Minions Fireball
Mini P.E.K.K.A Inferno Tower
Skeleton Army Knight Minions Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Zap Fireball Inferno Tower
Fireball Zap Knight Mini P.E.K.K.A
Skeleton Army Zap Knight Minions Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Skeleton Army Zap Knight Fireball Inferno Tower
Inferno Tower Knight Mini P.E.K.K.A Skeleton Army
Fireball Zap Minions
Mini P.E.K.K.A Skeleton Army Knight Minions Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Knight Skeleton Army
Zap Knight Minions Fireball Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Knight Minions Mini P.E.K.K.A Inferno Tower
Skeleton Army Zap Fireball
Mini P.E.K.K.A Skeleton Army Knight Fireball Inferno Tower
Fireball Skeleton Army
Inferno Tower Skeleton Army Zap Knight Minions Fireball Mini P.E.K.K.A
Minions Zap Fireball Mini P.E.K.K.A Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Zap
Fireball Zap Minions
Fireball Zap
Fireball Zap
Minions Fireball Mini P.E.K.K.A
Zap Knight Fireball
Fireball Zap
Knight Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Minions Fireball Skeleton Army
Fireball Zap
Fireball
Fireball Knight Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Minions Fireball
Zap Fireball
Zap Fireball

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