My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Witch
Zap
Minions Witch
Barbarian Barrel
Knight Witch Ice Wizard
The Log
Witch
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Knight Minions Witch Ice Wizard
Fireball
Minions Witch Ice Wizard
Poison
Minions Witch Ice Wizard
Lightning
Knight Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Minions Ice Wizard Fireball Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Minions

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Knight Minions Witch Ice Wizard
Knight
Minions Zap Fireball Witch Ice Wizard
Minions
Knight Giant Rage Zap
Fireball
Zap Knight Giant
Giant
Zap Minions Rage Fireball Witch Ice Wizard
Rage
Minions Giant Witch
Witch
Rage Zap Knight Giant
Ice Wizard
Zap Knight Giant

Defense Synergies 3 9

Zap
Fireball Knight Minions Witch Ice Wizard
Knight
Minions Ice Wizard Zap Fireball Witch
Minions
Knight Zap Ice Wizard
Fireball
Zap Knight Ice Wizard
Giant
Rage
Witch
Zap Knight Ice Wizard
Ice Wizard
Knight Zap Minions Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Fireball
Zap Knight Minions Witch Ice Wizard
Witch Knight Minions Ice Wizard
Witch Knight Minions Ice Wizard
Fireball
Fireball Zap Minions Ice Wizard
Minions Zap Fireball Witch Ice Wizard
Zap Fireball
Witch Minions Ice Wizard
Knight Ice Wizard
Minions Witch Ice Wizard Zap Knight Fireball
Minions Zap Fireball Witch Ice Wizard
Zap Knight Minions Fireball Witch Ice Wizard
Fireball Zap Minions Witch
Knight
Zap Fireball
Knight Minions Fireball Witch
Fireball Zap Knight Minions Witch Ice Wizard
Zap Witch Knight Minions Fireball Ice Wizard
Knight Minions Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Witch
Fireball Zap Knight
Zap Knight Minions Witch
Zap Knight Fireball
Knight Witch
Fireball Zap Minions Witch Ice Wizard
Knight Minions Fireball Witch Ice Wizard
Knight
Zap Knight Minions Fireball Witch
Witch
Knight Minions Witch
Zap Fireball
Knight Fireball Witch
Fireball Witch
Witch Zap Knight Minions Fireball
Minions Zap Fireball Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Ice Wizard
Fireball
Knight Fireball
Fireball Zap
Fireball Zap Minions Witch Ice Wizard
Witch
Fireball Zap Ice Wizard
Fireball Zap
Minions Fireball
Zap Knight Fireball
Fireball Zap
Knight Fireball
Minions Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Minions
Zap Fireball
Zap Fireball Witch
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Witch Ice Wizard
Witch
Fireball Zap Witch Ice Wizard
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch Ice Wizard
Zap Minions Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Minions Fireball Witch
Fireball Zap Witch Ice Wizard
Fireball
Fireball Knight
Zap Fireball
Zap Fireball
Zap Minions Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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