My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions Cannon
Zap
Minions Cannon
Barbarian Barrel
Knight Cannon Elite Barbarians Wizard
The Log
Cannon Elite Barbarians
Earthquake
Cannon
Arrows
Minions
Royal Delivery
Knight Minions Elite Barbarians Wizard P.E.K.K.A
Fireball
Minions Cannon Elite Barbarians Wizard
Poison
Minions Cannon Wizard
Lightning
Knight Cannon Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Cannon Fireball Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Cannon

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball P.E.K.K.A Knight Minions
Knight
Minions Zap Elite Barbarians Fireball Wizard
Minions
Knight Zap Elite Barbarians P.E.K.K.A
Cannon
Elite Barbarians
Zap Knight Minions Fireball Wizard
Fireball
Zap Knight Elite Barbarians
Wizard
Knight Elite Barbarians P.E.K.K.A
P.E.K.K.A
Zap Minions Wizard

Defense Synergies 4 12

Zap
Cannon Fireball Knight Minions Elite Barbarians P.E.K.K.A
Knight
Minions Cannon Zap Fireball Wizard
Minions
Knight Zap Cannon P.E.K.K.A
Cannon
Zap Knight Minions Fireball Wizard
Elite Barbarians
Zap Wizard
Fireball
Zap Knight Cannon
Wizard
Knight Cannon Elite Barbarians P.E.K.K.A
P.E.K.K.A
Zap Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Cannon Fireball Wizard
Elite Barbarians P.E.K.K.A Zap Knight Minions Cannon
Cannon P.E.K.K.A Knight Minions Elite Barbarians
Cannon Elite Barbarians P.E.K.K.A Knight Minions
Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Minions Cannon
Minions Zap Cannon Fireball Wizard
Zap Cannon Fireball P.E.K.K.A
Cannon P.E.K.K.A Minions Elite Barbarians
Knight Elite Barbarians Cannon
Minions Zap Knight Cannon Fireball Wizard
Minions Zap Fireball Wizard
Cannon P.E.K.K.A Zap Knight Minions Elite Barbarians Fireball Wizard
Fireball Wizard Zap Minions Cannon P.E.K.K.A
Elite Barbarians P.E.K.K.A Knight Cannon
Zap Cannon Elite Barbarians Fireball P.E.K.K.A
Wizard Knight Minions Cannon Elite Barbarians Fireball P.E.K.K.A
Cannon Fireball Zap Knight Minions Elite Barbarians Wizard
Zap Wizard Knight Minions Cannon Fireball
P.E.K.K.A Cannon Elite Barbarians
Wizard Knight Minions Cannon Elite Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Knight Elite Barbarians Wizard
P.E.K.K.A Zap Knight Minions Elite Barbarians
P.E.K.K.A Zap Knight Elite Barbarians Fireball
P.E.K.K.A Knight Cannon Elite Barbarians
Fireball Wizard Zap Minions
P.E.K.K.A Knight Minions Elite Barbarians Fireball
P.E.K.K.A Knight Elite Barbarians
Zap P.E.K.K.A Knight Minions Elite Barbarians Fireball
P.E.K.K.A Cannon
P.E.K.K.A Knight Minions Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Fireball
Elite Barbarians P.E.K.K.A Knight Cannon Fireball Wizard
Wizard Cannon Fireball
Elite Barbarians Zap Knight Minions Fireball P.E.K.K.A
Minions Zap Cannon Elite Barbarians Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Wizard Zap
Fireball Wizard Zap Minions
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Minions Elite Barbarians Fireball
Zap Knight Fireball Wizard
Fireball Zap Wizard
Knight Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Minions
Zap Fireball Wizard
Zap Fireball Wizard
Minions Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Fireball Wizard
Zap Minions Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Minions Fireball
Fireball Zap Wizard
Fireball
Fireball Knight Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians P.E.K.K.A
Zap Minions Elite Barbarians Fireball
Zap Fireball
Zap Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: