My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Cannon Musketeer
Zap
Minions Cannon
Barbarian Barrel
Knight Cannon Musketeer Executioner
The Log
Cannon Musketeer
Earthquake
Cannon
Arrows
Minions
Royal Delivery
Knight Minions Musketeer Executioner P.E.K.K.A
Fireball
Minions Cannon Musketeer Executioner
Poison
Minions Cannon Musketeer Executioner
Lightning
Knight Cannon Musketeer Executioner
Rocket
Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Minions Cannon Musketeer Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Minions

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Knight Minions Musketeer Executioner
Knight
Minions Musketeer Executioner Zap
Minions
Knight Rage Zap P.E.K.K.A
Cannon
Musketeer
Knight Zap P.E.K.K.A
Rage
Minions
Executioner
Knight Zap P.E.K.K.A
P.E.K.K.A
Zap Minions Musketeer Executioner

Defense Synergies 6 9

Zap
Cannon Knight Minions Musketeer Executioner P.E.K.K.A
Knight
Minions Cannon Musketeer Executioner Zap
Minions
Knight Zap Cannon Musketeer P.E.K.K.A
Cannon
Zap Knight Musketeer Minions
Musketeer
Knight Cannon Zap Minions P.E.K.K.A
Rage
Executioner
Knight Zap
P.E.K.K.A
Zap Minions Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Cannon Musketeer Executioner
P.E.K.K.A Zap Knight Minions Cannon Musketeer Executioner
Cannon P.E.K.K.A Knight Minions Musketeer Executioner
Cannon P.E.K.K.A Knight Minions Musketeer
P.E.K.K.A
Zap Minions Cannon Musketeer Executioner
Minions Musketeer Zap Cannon Executioner
Zap Cannon Musketeer P.E.K.K.A
Cannon P.E.K.K.A Minions Musketeer
Knight Cannon Musketeer
Minions Executioner Zap Knight Cannon Musketeer
Minions Musketeer Executioner Zap
Cannon P.E.K.K.A Zap Knight Minions Musketeer
Executioner Zap Minions Cannon P.E.K.K.A
P.E.K.K.A Knight Cannon
Zap Cannon P.E.K.K.A
Knight Minions Cannon Musketeer Executioner P.E.K.K.A
Cannon Zap Knight Minions Musketeer Executioner
Zap Executioner Knight Minions Cannon Musketeer
P.E.K.K.A Cannon Musketeer
Knight Minions Cannon Musketeer Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A
Zap Knight Musketeer Executioner
P.E.K.K.A Zap Knight Minions Musketeer
P.E.K.K.A Zap Knight Musketeer
P.E.K.K.A Knight Cannon Musketeer Executioner
Executioner Zap Minions Musketeer
P.E.K.K.A Knight Minions Musketeer
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Minions
P.E.K.K.A Cannon Musketeer
P.E.K.K.A Knight Minions Musketeer
P.E.K.K.A Zap
P.E.K.K.A Knight Cannon Executioner
Cannon Musketeer Executioner
Zap Knight Minions Musketeer Executioner P.E.K.K.A
Minions Executioner Zap Cannon Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Zap Musketeer Executioner
Knight Musketeer
Executioner Zap
Executioner Zap Minions Musketeer
Musketeer Executioner
Zap Executioner
Zap
Minions Musketeer
Zap Knight Musketeer
Zap Musketeer Executioner
Knight Musketeer Executioner
Minions Musketeer
Zap Musketeer
Zap Musketeer Executioner
Musketeer Executioner
Minions
Zap Musketeer Executioner
Zap
Minions Musketeer
Musketeer
Zap Musketeer
Zap Executioner
Zap Musketeer Executioner
Zap Musketeer
Zap Musketeer
Zap Musketeer Executioner
Zap Minions Musketeer
Zap Musketeer
Zap
P.E.K.K.A
Zap Minions Musketeer
Zap Musketeer Executioner
Knight Musketeer Executioner
Zap Musketeer Executioner
Zap
Musketeer Executioner P.E.K.K.A
Zap Minions Musketeer
Zap Musketeer Executioner
Zap Musketeer Executioner

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