My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Barbarians Hog Rider
Zap
Minions
Barbarian Barrel
Knight Barbarians Executioner Electro Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Minions
Royal Delivery
Knight Minions Barbarians Hog Rider Executioner Electro Wizard
Fireball
Minions Barbarians Hog Rider Executioner Electro Wizard
Poison
Minions Barbarians Executioner Electro Wizard
Lightning
Knight Executioner Electro Wizard
Rocket
Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Fireball Hog Rider Electro Wizard Barbarians Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Minions Fireball

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Knight Minions Executioner
Knight
Minions Hog Rider Executioner Zap Fireball Electro Wizard
Minions
Knight Hog Rider Zap
Barbarians
Hog Rider
Fireball
Zap Hog Rider Knight Electro Wizard
Hog Rider
Zap Knight Minions Fireball Barbarians Executioner Electro Wizard
Executioner
Knight Zap Hog Rider
Electro Wizard
Zap Knight Fireball Hog Rider

Defense Synergies 5 7

Zap
Fireball Electro Wizard Knight Minions Barbarians Executioner
Knight
Minions Executioner Electro Wizard Zap Fireball
Minions
Knight Zap Electro Wizard
Barbarians
Zap
Fireball
Zap Knight Electro Wizard
Hog Rider
Executioner
Knight Zap
Electro Wizard
Zap Knight Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Fireball Executioner Electro Wizard
Barbarians Zap Knight Minions Executioner Electro Wizard
Barbarians Knight Minions Executioner Electro Wizard
Barbarians Knight Minions Electro Wizard
Barbarians Fireball
Fireball Zap Minions Executioner Electro Wizard
Minions Electro Wizard Zap Fireball Executioner
Zap Barbarians Fireball Electro Wizard
Barbarians Minions
Knight Barbarians Electro Wizard
Minions Barbarians Executioner Electro Wizard Zap Knight Fireball
Minions Executioner Zap Fireball Electro Wizard
Barbarians Zap Knight Minions Fireball Electro Wizard
Fireball Executioner Zap Minions Barbarians Electro Wizard
Barbarians Knight Electro Wizard
Barbarians Zap Fireball Electro Wizard
Barbarians Knight Minions Fireball Executioner Electro Wizard
Fireball Zap Knight Minions Barbarians Executioner Electro Wizard
Zap Executioner Knight Minions Barbarians Fireball Electro Wizard
Barbarians Electro Wizard
Knight Minions Barbarians Fireball Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Knight Executioner
Barbarians Zap Knight Minions Electro Wizard
Zap Knight Barbarians Fireball Electro Wizard
Barbarians Knight Executioner
Fireball Executioner Zap Minions Electro Wizard
Knight Minions Barbarians Fireball Electro Wizard
Knight Barbarians
Zap Electro Wizard Knight Minions Barbarians Fireball
Barbarians
Knight Minions Barbarians
Zap Barbarians Fireball Electro Wizard
Barbarians Knight Fireball Executioner
Barbarians Fireball Executioner
Barbarians Electro Wizard Zap Knight Minions Fireball Executioner
Minions Executioner Zap Barbarians Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Executioner Electro Wizard
Fireball
Knight Barbarians Fireball
Fireball Executioner Zap
Fireball Executioner Zap Minions
Executioner
Fireball Zap Executioner
Fireball Zap
Minions Fireball Electro Wizard
Zap Knight Fireball Electro Wizard
Fireball Zap Executioner
Knight Fireball Executioner
Minions Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Minions
Zap Fireball Executioner Electro Wizard
Zap Fireball
Minions Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball Executioner
Fireball Zap Executioner Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Executioner Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Minions Barbarians Fireball
Fireball Zap Executioner Electro Wizard
Fireball
Fireball Knight Executioner Electro Wizard
Zap Fireball Executioner
Zap Fireball
Executioner
Zap Minions Fireball Electro Wizard
Zap Fireball Executioner Electro Wizard
Zap Fireball Executioner Electro Wizard

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