My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Witch Giant Skeleton Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Mega Minion Witch
Zap
Witch
Barbarian Barrel
Knight Witch Giant Skeleton Electro Wizard
The Log
Witch Giant Skeleton
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Mega Minion Witch Giant Skeleton Electro Wizard
Fireball
Mega Minion Witch Electro Wizard
Poison
Mega Minion Witch Electro Wizard
Lightning
Knight Mega Minion Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Mega Minion Fireball Electro Wizard Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Mega Minion Fireball

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Electro Wizard Knight Witch Giant Skeleton Mega Knight
Knight
Mega Minion Zap Fireball Witch Electro Wizard
Mega Minion
Zap Knight Fireball Giant Skeleton Mega Knight
Fireball
Zap Knight Mega Minion Electro Wizard Mega Knight
Witch
Zap Knight Giant Skeleton Mega Knight
Giant Skeleton
Zap Mega Minion Witch Electro Wizard
Electro Wizard
Zap Knight Fireball Giant Skeleton Mega Knight
Mega Knight
Zap Mega Minion Fireball Witch Electro Wizard

Defense Synergies 6 16

Zap
Mega Minion Fireball Electro Wizard Mega Knight Knight Witch Giant Skeleton
Knight
Mega Minion Electro Wizard Zap Fireball Witch
Mega Minion
Zap Knight Witch Giant Skeleton Electro Wizard Mega Knight
Fireball
Zap Knight Electro Wizard Mega Knight
Witch
Zap Knight Mega Minion Giant Skeleton Electro Wizard Mega Knight
Giant Skeleton
Zap Mega Minion Witch Electro Wizard
Electro Wizard
Zap Knight Mega Minion Fireball Witch Giant Skeleton Mega Knight
Mega Knight
Zap Mega Minion Fireball Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Fireball Electro Wizard
Zap Knight Mega Minion Witch Electro Wizard Mega Knight
Witch Mega Knight Knight Mega Minion Giant Skeleton Electro Wizard
Witch Knight Mega Minion Electro Wizard Mega Knight
Fireball Giant Skeleton Mega Knight
Fireball Zap Mega Minion Electro Wizard Mega Knight
Mega Minion Electro Wizard Zap Fireball Witch
Zap Fireball Giant Skeleton Electro Wizard Mega Knight
Witch
Knight Giant Skeleton Electro Wizard Mega Knight
Witch Electro Wizard Zap Knight Mega Minion Fireball Giant Skeleton Mega Knight
Mega Minion Zap Fireball Witch Electro Wizard
Mega Knight Zap Knight Fireball Witch Giant Skeleton Electro Wizard
Fireball Mega Knight Zap Mega Minion Witch Electro Wizard
Knight Electro Wizard Mega Knight
Zap Fireball Electro Wizard Mega Knight
Mega Knight Knight Fireball Witch Electro Wizard
Fireball Mega Knight Zap Knight Mega Minion Witch Electro Wizard
Zap Witch Knight Mega Minion Fireball Giant Skeleton Electro Wizard Mega Knight
Electro Wizard
Mega Knight Knight Fireball Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Fireball Witch Giant Skeleton Electro Wizard
Fireball Electro Wizard Zap Knight Mega Minion Mega Knight
Giant Skeleton Mega Knight Zap Knight Witch Electro Wizard
Giant Skeleton Mega Knight Zap Knight Fireball Electro Wizard
Giant Skeleton Knight Witch Mega Knight
Fireball Zap Witch Electro Wizard
Knight Mega Minion Fireball Witch Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Knight
Zap Giant Skeleton Electro Wizard Mega Knight Knight Mega Minion Fireball Witch
Witch Mega Minion
Mega Knight Knight Mega Minion Witch Giant Skeleton
Mega Knight Zap Fireball Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Knight Fireball Witch
Fireball Witch Mega Knight
Witch Electro Wizard Zap Knight Mega Minion Fireball Giant Skeleton
Mega Knight Zap Mega Minion Fireball Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Giant Skeleton
Fireball Zap Electro Wizard
Fireball Giant Skeleton
Knight Fireball Giant Skeleton
Fireball Zap Mega Knight
Fireball Zap Mega Minion Witch
Witch
Fireball Zap
Fireball Zap
Fireball Electro Wizard
Zap Knight Fireball Electro Wizard
Fireball Zap
Knight Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball Mega Knight
Fireball
Zap Mega Minion Fireball Electro Wizard Mega Knight
Zap Fireball Witch Mega Knight
Fireball Giant Skeleton Mega Knight
Fireball
Zap Fireball
Zap Fireball Witch Mega Knight
Mega Minion Witch
Fireball Zap Witch Electro Wizard
Fireball Zap Witch Mega Knight
Fireball Zap
Zap Fireball Witch Electro Wizard
Zap Electro Wizard Mega Minion Fireball Witch
Mega Minion Fireball
Zap Fireball Mega Knight
Zap Fireball Electro Wizard
Giant Skeleton Mega Knight
Fireball
Zap Electro Wizard Fireball Witch
Fireball Zap Mega Minion Witch Electro Wizard
Fireball
Fireball Knight Mega Minion Electro Wizard Mega Knight
Zap Fireball
Zap Fireball Giant Skeleton
Mega Minion Mega Knight
Zap Fireball Witch Giant Skeleton Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Giant Skeleton Electro Wizard Mega Knight

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