My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Giant Skeleton Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Knight Wizard Giant Skeleton Electro Wizard
The Log
Hog Rider Giant Skeleton
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Wizard Giant Skeleton Electro Wizard Inferno Dragon
Fireball
Hog Rider Wizard Electro Wizard Inferno Dragon
Poison
Wizard Electro Wizard
Lightning
Knight Wizard Electro Wizard Inferno Dragon
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Hog Rider Poison Electro Wizard Inferno Dragon Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Hog Rider Poison

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Knight Poison Giant Skeleton
Knight
Hog Rider Zap Wizard Poison Electro Wizard
Hog Rider
Zap Knight Wizard Poison Giant Skeleton Electro Wizard
Wizard
Knight Hog Rider Giant Skeleton
Poison
Zap Knight Hog Rider Giant Skeleton
Giant Skeleton
Zap Hog Rider Wizard Poison Electro Wizard
Electro Wizard
Zap Knight Hog Rider Giant Skeleton
Inferno Dragon

Defense Synergies 2 11

Zap
Electro Wizard Knight Poison Giant Skeleton Inferno Dragon
Knight
Electro Wizard Zap Wizard Poison
Hog Rider
Wizard
Knight Giant Skeleton Electro Wizard
Poison
Zap Knight Electro Wizard
Giant Skeleton
Zap Wizard Electro Wizard
Electro Wizard
Zap Knight Wizard Poison Giant Skeleton Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Electro Wizard
Inferno Dragon Zap Knight Electro Wizard
Knight Giant Skeleton Electro Wizard Inferno Dragon
Inferno Dragon Knight Electro Wizard
Poison Giant Skeleton
Zap Electro Wizard
Electro Wizard Inferno Dragon Zap Wizard Poison
Zap Poison Giant Skeleton Electro Wizard
Inferno Dragon
Knight Giant Skeleton Electro Wizard
Poison Electro Wizard Zap Knight Wizard Giant Skeleton
Inferno Dragon Zap Wizard Poison Electro Wizard
Zap Knight Wizard Giant Skeleton Electro Wizard
Wizard Zap Poison Electro Wizard
Inferno Dragon Knight Electro Wizard
Zap Electro Wizard Inferno Dragon
Wizard Knight Poison Electro Wizard
Zap Knight Wizard Electro Wizard
Zap Wizard Poison Knight Giant Skeleton Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Wizard Knight Poison Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Giant Skeleton Electro Wizard
Poison Electro Wizard Zap Knight Wizard Inferno Dragon
Giant Skeleton Zap Knight Electro Wizard
Giant Skeleton Zap Knight Electro Wizard
Giant Skeleton Knight Inferno Dragon
Wizard Poison Zap Electro Wizard
Knight Giant Skeleton Electro Wizard
Giant Skeleton Knight Inferno Dragon
Zap Giant Skeleton Electro Wizard Knight Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Giant Skeleton
Zap Poison Giant Skeleton Electro Wizard
Giant Skeleton Knight Wizard
Wizard
Electro Wizard Zap Knight Poison Giant Skeleton Inferno Dragon
Poison Zap Wizard Giant Skeleton Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Giant Skeleton
Poison Zap Electro Wizard
Poison Giant Skeleton
Knight Poison Giant Skeleton
Wizard Poison Zap
Wizard Poison Zap
Wizard Poison
Poison Zap Wizard
Poison Zap Wizard
Poison Electro Wizard
Poison Zap Knight Wizard Electro Wizard
Poison Zap Wizard
Poison Knight
Poison
Zap Poison
Zap Wizard Poison
Wizard Poison
Poison
Zap Wizard Poison Electro Wizard
Zap Wizard Poison
Poison Giant Skeleton
Wizard Poison
Zap Poison
Zap Poison Wizard
Inferno Dragon
Poison Zap Wizard Electro Wizard
Zap Wizard Poison
Poison Zap
Poison Zap Wizard Electro Wizard
Zap Electro Wizard Wizard Poison
Poison Zap Wizard
Zap Poison Electro Wizard
Giant Skeleton
Wizard Poison
Zap Electro Wizard
Poison Zap Wizard Electro Wizard
Poison Knight Wizard Electro Wizard
Zap Wizard Poison
Zap Poison Giant Skeleton
Zap Poison Giant Skeleton Electro Wizard
Zap Poison Electro Wizard
Poison Zap Giant Skeleton Electro Wizard

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