My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Rascals Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Royal Giant Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Rascals Royal Giant Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Prince
Giant Snowball
Minion Horde
Zap
Minion Horde Royal Giant Prince
Barbarian Barrel
Knight Rascals Ice Wizard
The Log
Rascals Royal Giant Mini P.E.K.K.A Prince
Earthquake
Arrows
Minion Horde Rascals
Royal Delivery
Knight Minion Horde Rascals Mini P.E.K.K.A Prince Ice Wizard
Fireball
Minion Horde Rascals Ice Wizard
Poison
Minion Horde Rascals Ice Wizard
Lightning
Knight Mini P.E.K.K.A Prince Ice Wizard
Rocket
Minion Horde Rascals Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Ice Wizard Mini P.E.K.K.A Minion Horde Rascals Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Ice Wizard Mini P.E.K.K.A

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Knight Minion Horde Royal Giant Mini P.E.K.K.A Ice Wizard
Knight
Zap Minion Horde Prince Ice Wizard
Minion Horde
Zap Knight Rascals Royal Giant Prince
Rascals
Minion Horde Prince
Royal Giant
Ice Wizard Zap Minion Horde
Mini P.E.K.K.A
Zap Ice Wizard
Prince
Zap Knight Minion Horde Rascals Ice Wizard
Ice Wizard
Royal Giant Zap Knight Mini P.E.K.K.A Prince

Defense Synergies 2 10

Zap
Mini P.E.K.K.A Knight Minion Horde Rascals Prince Ice Wizard
Knight
Ice Wizard Zap Minion Horde Mini P.E.K.K.A
Minion Horde
Zap Knight Ice Wizard
Rascals
Zap
Royal Giant
Mini P.E.K.K.A
Zap Knight Ice Wizard
Prince
Zap Ice Wizard
Ice Wizard
Knight Zap Minion Horde Mini P.E.K.K.A Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde
Minion Horde Mini P.E.K.K.A Zap Knight Rascals Prince Ice Wizard
Minion Horde Mini P.E.K.K.A Prince Knight Rascals Ice Wizard
Minion Horde Mini P.E.K.K.A Prince Knight Rascals Ice Wizard
Mini P.E.K.K.A Prince
Zap Rascals Ice Wizard
Minion Horde Zap Rascals Ice Wizard
Zap Rascals
Minion Horde Mini P.E.K.K.A Rascals Prince Ice Wizard
Knight Minion Horde Rascals Mini P.E.K.K.A Prince Ice Wizard
Minion Horde Ice Wizard Zap Knight Rascals
Minion Horde Zap Rascals Ice Wizard
Minion Horde Mini P.E.K.K.A Prince Zap Knight Rascals Ice Wizard
Zap Minion Horde Rascals Mini P.E.K.K.A Prince
Mini P.E.K.K.A Knight Minion Horde Rascals Prince
Minion Horde Zap Rascals Mini P.E.K.K.A Prince
Minion Horde Knight Rascals Mini P.E.K.K.A Prince
Zap Knight Minion Horde Rascals Prince Ice Wizard
Zap Knight Rascals Ice Wizard
Mini P.E.K.K.A Prince
Rascals Knight Minion Horde Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Mini P.E.K.K.A Zap Prince
Zap Knight Mini P.E.K.K.A Prince
Zap Knight Minion Horde Rascals Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Zap Knight Minion Horde Rascals
Knight Minion Horde Rascals Mini P.E.K.K.A Prince
Zap Minion Horde Rascals Ice Wizard
Rascals Mini P.E.K.K.A Prince Knight Minion Horde Ice Wizard
Mini P.E.K.K.A Knight Minion Horde Rascals Prince
Zap Minion Horde Knight Mini P.E.K.K.A Prince
Minion Horde
Knight Minion Horde Rascals Mini P.E.K.K.A Prince
Zap Prince
Rascals Mini P.E.K.K.A Prince Knight Minion Horde
Minion Horde Rascals
Rascals Zap Knight Minion Horde Mini P.E.K.K.A Prince
Zap Minion Horde Rascals Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Rascals
Zap Ice Wizard
Minion Horde
Knight Rascals Prince
Zap Minion Horde
Zap Minion Horde Ice Wizard
Minion Horde
Zap Ice Wizard
Zap
Minion Horde Mini P.E.K.K.A Prince
Zap Knight Minion Horde Prince
Zap
Knight
Minion Horde
Zap Prince
Zap Minion Horde
Minion Horde
Minion Horde Mini P.E.K.K.A
Zap Mini P.E.K.K.A Prince
Zap
Minion Horde Prince
Prince
Zap Minion Horde
Zap Ice Wizard
Minion Horde
Zap Ice Wizard
Zap Prince
Zap
Zap Minion Horde Ice Wizard
Zap Minion Horde
Minion Horde Mini P.E.K.K.A
Zap Minion Horde
Zap Minion Horde
Minion Horde Prince
Zap Minion Horde Prince
Zap Ice Wizard
Knight Minion Horde Rascals Mini P.E.K.K.A Prince
Zap
Zap
Minion Horde Prince
Zap Minion Horde Rascals
Zap
Zap Prince

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