My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Dart Goblin Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Dart Goblin Baby Dragon P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Dart Goblin Baby Dragon
Zap
Minion Horde Dart Goblin
Barbarian Barrel
Knight Dart Goblin Wizard
The Log
Dart Goblin
Earthquake
Arrows
Minion Horde Dart Goblin
Royal Delivery
Knight Minion Horde Dart Goblin Wizard Baby Dragon P.E.K.K.A
Fireball
Minion Horde Dart Goblin Wizard Baby Dragon
Poison
Minion Horde Dart Goblin Wizard
Lightning
Knight Wizard Baby Dragon
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Dart Goblin Baby Dragon Minion Horde Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Dart Goblin Baby Dragon

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Knight Minion Horde Dart Goblin Baby Dragon Mega Knight
Knight
Dart Goblin Baby Dragon Zap Minion Horde Wizard
Minion Horde
Mega Knight Zap Knight
Dart Goblin
Knight Zap Baby Dragon P.E.K.K.A Mega Knight
Wizard
Knight P.E.K.K.A Mega Knight
Baby Dragon
Knight Zap Dart Goblin P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Dart Goblin Wizard Baby Dragon
Mega Knight
Minion Horde Zap Dart Goblin Wizard Baby Dragon

Defense Synergies 2 15

Zap
Mega Knight Knight Minion Horde Dart Goblin Baby Dragon P.E.K.K.A
Knight
Dart Goblin Zap Minion Horde Wizard Baby Dragon
Minion Horde
Zap Knight
Dart Goblin
Knight Zap Baby Dragon P.E.K.K.A Mega Knight
Wizard
Knight P.E.K.K.A Mega Knight
Baby Dragon
Zap Knight Dart Goblin P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Dart Goblin Wizard Baby Dragon
Mega Knight
Zap Dart Goblin Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Dart Goblin Wizard Baby Dragon
Minion Horde P.E.K.K.A Zap Knight Dart Goblin Mega Knight
Minion Horde P.E.K.K.A Mega Knight Knight Dart Goblin
Minion Horde P.E.K.K.A Knight Dart Goblin Mega Knight
P.E.K.K.A Mega Knight
Zap Dart Goblin Baby Dragon Mega Knight
Minion Horde Dart Goblin Zap Wizard Baby Dragon
Zap Dart Goblin Baby Dragon P.E.K.K.A Mega Knight
Minion Horde P.E.K.K.A
Knight Minion Horde Dart Goblin Mega Knight
Minion Horde Dart Goblin Zap Knight Wizard Baby Dragon Mega Knight
Minion Horde Zap Dart Goblin Wizard Baby Dragon
Minion Horde P.E.K.K.A Mega Knight Zap Knight Wizard
Wizard Mega Knight Zap Minion Horde Dart Goblin Baby Dragon P.E.K.K.A
P.E.K.K.A Knight Minion Horde Mega Knight
Minion Horde Zap P.E.K.K.A Mega Knight
Minion Horde Wizard Mega Knight Knight P.E.K.K.A
Mega Knight Zap Knight Minion Horde Dart Goblin Wizard Baby Dragon
Zap Wizard Baby Dragon Knight Dart Goblin Mega Knight
P.E.K.K.A Dart Goblin
Wizard Mega Knight Knight Minion Horde Dart Goblin Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap P.E.K.K.A
Zap Knight Wizard Baby Dragon Mega Knight
P.E.K.K.A Mega Knight Zap Knight Minion Horde
P.E.K.K.A Mega Knight Zap Knight Minion Horde
P.E.K.K.A Knight Minion Horde Mega Knight
Wizard Zap Minion Horde Dart Goblin Baby Dragon
P.E.K.K.A Knight Minion Horde Dart Goblin
P.E.K.K.A Mega Knight Knight Minion Horde
Zap Minion Horde P.E.K.K.A Mega Knight Knight Baby Dragon
P.E.K.K.A Minion Horde Dart Goblin
P.E.K.K.A Mega Knight Knight Minion Horde Dart Goblin
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Knight Minion Horde Wizard
Wizard Minion Horde Dart Goblin Baby Dragon Mega Knight
Zap Knight Minion Horde Dart Goblin Baby Dragon P.E.K.K.A
Mega Knight Zap Minion Horde Dart Goblin Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon
Minion Horde Dart Goblin Baby Dragon
Knight Dart Goblin
Wizard Zap Minion Horde Baby Dragon Mega Knight
Wizard Zap Minion Horde Dart Goblin Baby Dragon
Minion Horde Dart Goblin Wizard Baby Dragon
Zap Dart Goblin Wizard Baby Dragon
Zap Dart Goblin Wizard
Minion Horde
Zap Knight Minion Horde Dart Goblin Wizard
Zap Dart Goblin Wizard Baby Dragon
Knight Dart Goblin Baby Dragon
Minion Horde Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon
Zap Minion Horde Dart Goblin Wizard Baby Dragon
Minion Horde Dart Goblin Wizard Baby Dragon Mega Knight
Minion Horde
Zap Dart Goblin Wizard Baby Dragon Mega Knight
Zap Dart Goblin Wizard Baby Dragon Mega Knight
Minion Horde Baby Dragon Mega Knight
Wizard
Zap Minion Horde Baby Dragon
Zap Wizard Baby Dragon Mega Knight
Minion Horde
Zap Dart Goblin Wizard Baby Dragon
Zap Wizard Baby Dragon Mega Knight
Zap Dart Goblin Baby Dragon
Zap Minion Horde Dart Goblin Wizard Baby Dragon
Zap Minion Horde Dart Goblin Wizard
Minion Horde
Zap Minion Horde Dart Goblin Wizard Mega Knight
Zap Minion Horde
P.E.K.K.A Minion Horde Mega Knight
Wizard
Zap Minion Horde Dart Goblin
Zap Dart Goblin Wizard Baby Dragon
Knight Minion Horde Dart Goblin Wizard Baby Dragon Mega Knight
Zap Dart Goblin Wizard Baby Dragon
Zap
Minion Horde Dart Goblin P.E.K.K.A Mega Knight
Zap Minion Horde Dart Goblin Baby Dragon
Zap Dart Goblin
Zap Dart Goblin Baby Dragon Mega Knight

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