My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Sparky
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army Sparky
Barbarian Barrel
Knight Goblin Barrel Skeleton Army Executioner Sparky
The Log
Hog Rider Goblin Barrel Skeleton Army Sparky
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Knight Hog Rider Goblin Barrel Skeleton Army Executioner Sparky
Fireball
Hog Rider Goblin Barrel Skeleton Army Executioner Sparky
Poison
Skeleton Army Executioner Sparky
Lightning
Knight Executioner Sparky
Rocket
Hog Rider Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Tornado Executioner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Barrel Skeleton Army Tornado Hog Rider Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Barrel Skeleton Army

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Sparky Knight Executioner
Knight
Hog Rider Goblin Barrel Executioner Zap Sparky
Hog Rider
Zap Knight Goblin Barrel Tornado Executioner
Goblin Barrel
Knight Hog Rider Skeleton Army Sparky
Skeleton Army
Goblin Barrel Sparky
Tornado
Zap Executioner Sparky Hog Rider
Executioner
Knight Tornado Zap Hog Rider
Sparky
Zap Tornado Knight Goblin Barrel Skeleton Army

Defense Synergies 3 11

Zap
Knight Skeleton Army Tornado Executioner Sparky
Knight
Executioner Zap Skeleton Army Tornado Sparky
Hog Rider
Goblin Barrel
Skeleton Army
Zap Knight Executioner Sparky
Tornado
Executioner Sparky Zap Knight Sparky
Executioner
Knight Tornado Zap Skeleton Army
Sparky
Tornado Zap Knight Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner Sparky
Skeleton Army Sparky Zap Knight Executioner
Skeleton Army Tornado Sparky Knight Executioner
Skeleton Army Sparky Knight
Skeleton Army Tornado Sparky
Skeleton Army Tornado Zap Executioner
Tornado Zap Executioner
Zap Sparky
Sparky Skeleton Army Tornado
Knight Skeleton Army Tornado Sparky
Skeleton Army Executioner Zap Knight Tornado
Executioner Zap Tornado
Skeleton Army Sparky Zap Knight
Skeleton Army Executioner Sparky Zap Tornado
Skeleton Army Sparky Knight
Skeleton Army Tornado Zap Sparky
Sparky Knight Skeleton Army Tornado Executioner
Zap Knight Skeleton Army Tornado Executioner
Zap Tornado Executioner Knight
Sparky Tornado
Skeleton Army Knight Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Sparky
Zap Knight Executioner
Skeleton Army Zap Knight Sparky
Skeleton Army Zap Knight Tornado Sparky
Knight Skeleton Army Executioner Sparky
Executioner Zap Tornado
Skeleton Army Sparky Knight
Knight Skeleton Army Sparky
Zap Knight Skeleton Army Tornado Sparky
Skeleton Army Sparky
Knight Sparky
Skeleton Army Zap Tornado
Skeleton Army Knight Executioner Sparky
Skeleton Army Executioner Sparky
Skeleton Army Sparky Zap Knight Tornado Executioner
Executioner Zap Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Sparky
Zap Tornado Executioner
Sparky
Knight Sparky
Executioner Zap Sparky
Executioner Zap Tornado
Tornado Executioner Sparky
Zap Tornado Executioner
Zap Tornado
Tornado Sparky
Zap Knight Tornado Sparky
Zap Tornado Executioner
Knight Executioner Sparky
Zap Sparky
Zap Executioner Sparky
Executioner Sparky
Tornado Sparky
Sparky
Zap Executioner Sparky
Zap Tornado
Sparky
Tornado
Tornado Sparky
Zap
Zap Tornado Executioner Sparky
Zap Tornado Executioner Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Zap Tornado Executioner Sparky
Zap
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Skeleton Army
Zap Tornado Executioner
Knight Executioner Sparky
Zap Executioner
Zap Tornado Sparky
Executioner Sparky
Zap Tornado Sparky
Zap Tornado Executioner
Zap Tornado Executioner Sparky

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