My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Witch Prince Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Prince Night Witch
Giant Snowball
Battle Ram Hog Rider Witch Night Witch
Zap
Battle Ram Witch Prince Night Witch
Barbarian Barrel
Knight Battle Ram Witch Night Witch
The Log
Battle Ram Hog Rider Witch Prince
Earthquake
Hog Rider Witch
Arrows
Witch Night Witch
Royal Delivery
Knight Battle Ram Hog Rider Witch Prince Night Witch
Fireball
Battle Ram Hog Rider Witch Night Witch
Poison
Witch Night Witch
Lightning
Knight Battle Ram Witch Prince Night Witch
Rocket
Hog Rider Witch Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Prince Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Battle Ram Hog Rider Night Witch Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Knight Battle Ram

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Hog Rider Prince Knight Witch The Log Night Witch
Knight
Battle Ram Hog Rider Zap Witch Prince The Log Night Witch
Battle Ram
Zap Knight The Log Witch
Hog Rider
Zap Knight The Log Witch Prince
Witch
Zap Knight Battle Ram Hog Rider Prince
Prince
Zap Knight Hog Rider Witch The Log
The Log
Battle Ram Hog Rider Zap Knight Prince
Night Witch
Zap Knight

Defense Synergies 1 11

Zap
Knight Witch Prince The Log Night Witch
Knight
Zap Witch The Log Night Witch
Battle Ram
Hog Rider
Witch
Zap Knight Prince The Log
Prince
The Log Zap Witch
The Log
Prince Zap Knight Witch Night Witch
Night Witch
Zap Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight The Log
Zap Knight Witch Prince The Log Night Witch
Witch Prince Knight Night Witch
Witch Prince Night Witch Knight
Prince The Log
The Log Zap Night Witch
Zap Witch Night Witch
Zap The Log
Witch Prince Night Witch
Knight Prince Night Witch
Witch Zap Knight The Log Night Witch
Zap Witch Night Witch
Prince Night Witch Zap Knight Witch The Log
Zap Witch Prince The Log Night Witch
Knight Prince
Zap Prince The Log
Knight Witch Prince Night Witch
Zap Knight Witch Prince The Log Night Witch
Zap Witch The Log Knight
Prince
Knight Witch Prince The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Witch Prince
Zap Knight Prince The Log
Zap Knight Witch Prince The Log
Prince Zap Knight The Log Night Witch
Knight Witch Prince Night Witch
Zap Witch
Prince Knight Witch Night Witch
Knight Prince
Zap Knight Witch Prince The Log
Witch
Knight Witch Prince
Zap Prince The Log
Prince Knight Witch Night Witch
Witch
Witch Zap Knight Prince The Log Night Witch
Zap Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
The Log
Knight Prince The Log
Zap The Log
Zap Witch
Witch The Log
The Log Zap
The Log Zap
Prince Night Witch
Zap Knight Prince The Log
Zap
Knight The Log
Zap Prince The Log
Zap Witch The Log
The Log
Night Witch
Zap Prince The Log
Zap Witch The Log
Prince The Log Night Witch
Prince The Log
Zap The Log
Zap The Log Witch
Witch
The Log Zap Witch
Zap Witch Prince The Log
Zap The Log
Zap Witch Night Witch
Zap Witch
Night Witch
Zap The Log Night Witch
Zap
Prince
The Log
Zap Witch Prince Night Witch
Zap Witch
The Log
Knight Prince
The Log Zap
Zap
Prince
Zap Witch The Log
Zap Witch
Zap Witch Prince The Log

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