My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Bowler Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Knight Inferno Tower Electro Wizard Magic Archer
The Log
Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Knight Hog Rider Bowler Electro Wizard Magic Archer
Fireball
Hog Rider Inferno Tower Bowler Electro Wizard Magic Archer
Poison
Inferno Tower Electro Wizard Magic Archer
Lightning
Knight Inferno Tower Bowler Electro Wizard Magic Archer
Rocket
Hog Rider Inferno Tower Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bowler The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Hog Rider Electro Wizard Magic Archer Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Knight Hog Rider

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Knight Bowler The Log Magic Archer
Knight
Hog Rider Zap The Log Electro Wizard Magic Archer
Hog Rider
Zap Knight The Log Bowler Electro Wizard Magic Archer
Inferno Tower
Bowler
Zap Hog Rider The Log Electro Wizard Magic Archer
The Log
Hog Rider Zap Knight Bowler Magic Archer
Electro Wizard
Zap Knight Hog Rider Bowler Magic Archer
Magic Archer
Zap Knight Hog Rider Bowler The Log Electro Wizard

Defense Synergies 7 11

Zap
Electro Wizard Knight Inferno Tower Bowler The Log Magic Archer
Knight
Inferno Tower Electro Wizard Magic Archer Zap Bowler The Log
Hog Rider
Inferno Tower
Knight The Log Electro Wizard Zap
Bowler
The Log Zap Knight Electro Wizard
The Log
Inferno Tower Bowler Zap Knight Electro Wizard Magic Archer
Electro Wizard
Zap Knight Inferno Tower Bowler The Log Magic Archer
Magic Archer
Knight Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Knight Inferno Tower The Log Electro Wizard Magic Archer
Inferno Tower Zap Knight The Log Electro Wizard
Inferno Tower Bowler Knight Electro Wizard
Inferno Tower Knight Bowler Electro Wizard
Bowler The Log
Bowler The Log Zap Electro Wizard Magic Archer
Inferno Tower Electro Wizard Zap Magic Archer
Bowler Zap Inferno Tower The Log Electro Wizard Magic Archer
Inferno Tower
Knight Inferno Tower Bowler Electro Wizard
Electro Wizard Zap Knight Bowler The Log Magic Archer
Inferno Tower Zap Electro Wizard Magic Archer
Inferno Tower Bowler Zap Knight The Log Electro Wizard
Bowler Zap The Log Electro Wizard Magic Archer
Inferno Tower Knight Electro Wizard
Inferno Tower Zap Bowler The Log Electro Wizard
Knight Inferno Tower Bowler Electro Wizard
Zap Knight Bowler The Log Electro Wizard Magic Archer
Zap The Log Knight Bowler Electro Wizard Magic Archer
Inferno Tower Electro Wizard
Bowler Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Inferno Tower Bowler Electro Wizard
Electro Wizard Zap Knight Bowler The Log Magic Archer
Zap Knight Inferno Tower Bowler The Log Electro Wizard
Bowler Zap Knight Inferno Tower The Log Electro Wizard
Inferno Tower Knight Bowler
Zap Electro Wizard Magic Archer
Knight Inferno Tower Bowler Electro Wizard
Inferno Tower Knight
Zap Electro Wizard Knight Inferno Tower The Log Magic Archer
Inferno Tower
Knight Inferno Tower Bowler
Zap Bowler The Log Electro Wizard
Bowler Knight Inferno Tower
Bowler Magic Archer
Inferno Tower Electro Wizard Zap Knight Bowler The Log Magic Archer
Bowler Zap Inferno Tower The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
Zap Bowler The Log Electro Wizard Magic Archer
The Log Magic Archer
Knight The Log
Zap Bowler The Log Magic Archer
Zap Magic Archer
Bowler The Log Magic Archer
The Log Zap Bowler Magic Archer
The Log Zap
Bowler Electro Wizard
Zap Knight Bowler The Log Electro Wizard Magic Archer
Zap Magic Archer
Knight Bowler The Log Magic Archer
Magic Archer
Zap The Log Magic Archer
Zap Bowler The Log Magic Archer
Magic Archer Bowler The Log
Zap Bowler The Log Electro Wizard Magic Archer
Zap Bowler The Log Magic Archer
Bowler The Log Magic Archer
Bowler The Log
Zap The Log
Zap The Log Bowler Magic Archer
The Log Zap Bowler Electro Wizard Magic Archer
Zap Bowler The Log Magic Archer
Zap The Log Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard
Bowler
Zap The Log Magic Archer
Zap Electro Wizard Magic Archer
Bowler The Log Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
The Log
Knight Bowler Electro Wizard Magic Archer
The Log Zap Bowler Magic Archer
Zap
Zap Bowler The Log Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Bowler The Log Electro Wizard Magic Archer

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