My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Hog Rider
Giant Snowball
Bats Archers Goblin Gang Hog Rider Furnace
Zap
Bats Archers Goblin Gang Furnace
Barbarian Barrel
Archers Knight Goblin Gang Furnace
The Log
Archers Goblin Gang Hog Rider Furnace
Earthquake
Archers Goblin Gang Hog Rider Furnace
Arrows
Bats Archers Goblin Gang Furnace
Royal Delivery
Bats Archers Knight Goblin Gang Hog Rider
Fireball
Archers Goblin Gang Hog Rider Furnace
Poison
Bats Archers Goblin Gang Furnace
Lightning
Knight Furnace
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Knight Goblin Gang Hog Rider Furnace Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Knight

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Zap
Zap
Hog Rider Bats Archers Knight Furnace Mega Knight
Archers
Knight Zap Hog Rider Mega Knight
Knight
Bats Archers Goblin Gang Hog Rider Zap Furnace
Goblin Gang
Knight Hog Rider
Hog Rider
Bats Zap Knight Goblin Gang Archers Furnace Mega Knight
Furnace
Zap Knight Hog Rider
Mega Knight
Bats Zap Archers Hog Rider

Defense Synergies 4 11

Bats
Knight Zap Mega Knight
Zap
Mega Knight Bats Archers Knight Goblin Gang Furnace
Archers
Knight Zap Goblin Gang Furnace Mega Knight
Knight
Bats Archers Goblin Gang Zap Furnace
Goblin Gang
Knight Zap Archers Furnace
Hog Rider
Furnace
Zap Archers Knight Goblin Gang
Mega Knight
Zap Bats Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Bats Zap Knight Goblin Gang Furnace Mega Knight
Goblin Gang Furnace Mega Knight Bats Archers Knight
Bats Knight Goblin Gang Furnace Mega Knight
Mega Knight
Goblin Gang Bats Zap Archers Furnace Mega Knight
Bats Furnace Zap Archers Goblin Gang
Zap Mega Knight
Goblin Gang Furnace
Knight Goblin Gang Archers Mega Knight
Bats Archers Goblin Gang Zap Knight Furnace Mega Knight
Bats Zap Archers Goblin Gang Furnace
Furnace Mega Knight Bats Zap Knight Goblin Gang
Mega Knight Bats Zap Goblin Gang Furnace
Knight Goblin Gang Furnace Mega Knight
Zap Goblin Gang Furnace Mega Knight
Mega Knight Bats Knight Goblin Gang Furnace
Mega Knight Bats Zap Archers Knight Goblin Gang Furnace
Zap Furnace Bats Archers Knight Mega Knight
Goblin Gang Mega Knight Bats Archers Knight Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Archers Furnace
Zap Archers Knight Goblin Gang Mega Knight
Goblin Gang Mega Knight Bats Zap Knight Furnace
Goblin Gang Mega Knight Bats Zap Knight
Knight Goblin Gang Mega Knight
Furnace Bats Zap Archers Goblin Gang
Goblin Gang Bats Archers Knight Furnace
Mega Knight Knight
Zap Mega Knight Bats Knight
Goblin Gang
Mega Knight Bats Knight
Mega Knight Zap
Mega Knight Knight Goblin Gang
Archers Furnace Mega Knight
Goblin Gang Bats Zap Archers Knight Furnace
Bats Mega Knight Zap Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Zap Furnace Mega Knight
Bats Zap Furnace
Archers Furnace
Zap
Zap
Bats Goblin Gang
Zap Knight
Zap Archers
Knight
Zap Furnace
Zap Furnace
Furnace Mega Knight
Bats
Zap Archers Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Furnace Mega Knight
Zap
Zap Mega Knight
Zap
Bats Zap Archers Furnace
Zap Bats
Zap Mega Knight
Zap
Mega Knight
Zap Bats Archers Goblin Gang
Zap Archers
Knight Goblin Gang Mega Knight
Zap
Zap
Mega Knight
Zap Bats Goblin Gang
Bats Zap
Zap Mega Knight

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