My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Prince
Giant Snowball
Goblin Gang Princess
Zap
Goblin Gang Prince Princess
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Wizard Princess
The Log
Goblin Gang Elite Barbarians Prince Princess
Earthquake
Goblin Gang
Arrows
Goblin Gang Princess
Royal Delivery
Knight Goblin Gang Elite Barbarians Wizard Prince Princess
Fireball
Goblin Gang Elite Barbarians Wizard Princess
Poison
Goblin Gang Wizard Princess
Lightning
Knight Elite Barbarians Wizard Prince
Rocket
Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Goblin Gang Princess Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Goblin Gang

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Prince Knight Princess
Knight
Goblin Gang Princess Zap Elite Barbarians Wizard Prince
Goblin Gang
Knight Prince Princess
Elite Barbarians
Zap Rage Knight Wizard
Wizard
Knight Elite Barbarians Rage Prince
Rage
Elite Barbarians Wizard Prince
Prince
Zap Knight Goblin Gang Wizard Rage Princess
Princess
Knight Zap Goblin Gang Prince

Defense Synergies 2 10

Zap
Knight Goblin Gang Elite Barbarians Prince Princess
Knight
Goblin Gang Princess Zap Wizard
Goblin Gang
Knight Zap Prince Princess
Elite Barbarians
Zap Wizard
Wizard
Knight Elite Barbarians Prince
Rage
Prince
Zap Goblin Gang Wizard
Princess
Knight Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
Elite Barbarians Zap Knight Goblin Gang Prince
Goblin Gang Prince Knight Elite Barbarians
Elite Barbarians Prince Knight Goblin Gang
Elite Barbarians Prince Princess
Goblin Gang Zap
Zap Goblin Gang Wizard Princess
Zap
Goblin Gang Elite Barbarians Prince Princess
Knight Goblin Gang Elite Barbarians Prince
Goblin Gang Zap Knight Wizard Princess
Zap Goblin Gang Wizard Princess
Prince Zap Knight Goblin Gang Elite Barbarians Wizard
Wizard Zap Goblin Gang Prince Princess
Elite Barbarians Knight Goblin Gang Prince
Zap Goblin Gang Elite Barbarians Prince
Wizard Knight Goblin Gang Elite Barbarians Prince
Zap Knight Goblin Gang Elite Barbarians Wizard Prince
Zap Wizard Knight Princess
Elite Barbarians Prince
Goblin Gang Wizard Knight Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians Prince
Zap Knight Goblin Gang Elite Barbarians Wizard Prince
Goblin Gang Zap Knight Elite Barbarians Prince
Goblin Gang Prince Zap Knight Elite Barbarians
Knight Goblin Gang Elite Barbarians Prince
Wizard Zap Goblin Gang Princess
Goblin Gang Prince Knight Elite Barbarians
Knight Elite Barbarians Prince
Zap Knight Elite Barbarians Prince
Goblin Gang
Knight Elite Barbarians Prince
Zap Elite Barbarians Prince
Elite Barbarians Prince Knight Goblin Gang Wizard
Wizard Princess
Goblin Gang Elite Barbarians Zap Knight Prince
Zap Elite Barbarians Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Zap Princess
Knight Prince
Wizard Zap
Wizard Zap Princess
Wizard Princess
Zap Wizard Princess
Zap Wizard
Goblin Gang Elite Barbarians Prince
Zap Knight Wizard Prince Princess
Zap Wizard Princess
Knight Elite Barbarians Princess
Princess
Princess Zap Elite Barbarians Prince
Zap Wizard Princess
Wizard Princess
Zap Wizard Prince Princess
Zap Wizard Princess
Prince
Wizard Princess
Prince
Zap
Zap Wizard Princess
Zap Wizard Princess
Zap Wizard Prince Princess
Zap
Elite Barbarians Zap Wizard Princess
Zap Wizard
Elite Barbarians
Zap Wizard
Zap Princess
Prince
Wizard Princess
Zap Goblin Gang Prince Princess
Zap Wizard Princess
Knight Goblin Gang Wizard Prince Princess
Zap Wizard Princess
Zap
Elite Barbarians Prince
Zap Goblin Gang Elite Barbarians Princess
Zap Princess
Zap Prince Princess

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