My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Musketeer Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Musketeer
The Log
Goblin Gang Elite Barbarians Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Elite Barbarians Musketeer Hog Rider
Fireball
Goblin Gang Elite Barbarians Musketeer Hog Rider
Poison
Goblin Gang Musketeer
Lightning
Knight Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Knight Goblin Gang Musketeer Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Knight

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Knight Musketeer The Log
Knight
Goblin Gang Musketeer Hog Rider Zap Elite Barbarians The Log
Goblin Gang
Knight Hog Rider
Elite Barbarians
Zap Rage Knight Hog Rider The Log
Musketeer
Knight Hog Rider Zap The Log
Hog Rider
Zap Knight Goblin Gang Musketeer Rage The Log Elite Barbarians
Rage
Elite Barbarians Hog Rider
The Log
Hog Rider Zap Knight Elite Barbarians Musketeer

Defense Synergies 4 8

Zap
Knight Goblin Gang Elite Barbarians Musketeer The Log
Knight
Goblin Gang Musketeer Zap The Log
Goblin Gang
Knight Musketeer Zap The Log
Elite Barbarians
Zap The Log
Musketeer
Knight Goblin Gang The Log Zap
Hog Rider
Rage
The Log
Musketeer Zap Knight Goblin Gang Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer The Log
Elite Barbarians Zap Knight Goblin Gang Musketeer The Log
Goblin Gang Knight Elite Barbarians Musketeer
Elite Barbarians Knight Goblin Gang Musketeer
Elite Barbarians The Log
Goblin Gang The Log Zap Musketeer
Musketeer Zap Goblin Gang
Zap Musketeer The Log
Goblin Gang Elite Barbarians Musketeer
Knight Goblin Gang Elite Barbarians Musketeer
Goblin Gang Zap Knight Musketeer The Log
Musketeer Zap Goblin Gang
Zap Knight Goblin Gang Elite Barbarians Musketeer The Log
Zap Goblin Gang The Log
Elite Barbarians Knight Goblin Gang
Zap Goblin Gang Elite Barbarians The Log
Knight Goblin Gang Elite Barbarians Musketeer
Zap Knight Goblin Gang Elite Barbarians Musketeer The Log
Zap The Log Knight Musketeer
Elite Barbarians Musketeer
Goblin Gang Knight Elite Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians
Zap Knight Goblin Gang Elite Barbarians Musketeer The Log
Goblin Gang Zap Knight Elite Barbarians Musketeer The Log
Goblin Gang Zap Knight Elite Barbarians Musketeer The Log
Knight Goblin Gang Elite Barbarians Musketeer
Zap Goblin Gang Musketeer
Goblin Gang Knight Elite Barbarians Musketeer
Knight Elite Barbarians
Zap Knight Elite Barbarians The Log
Goblin Gang Musketeer
Knight Elite Barbarians Musketeer
Zap Elite Barbarians The Log
Elite Barbarians Knight Goblin Gang
Musketeer
Goblin Gang Elite Barbarians Zap Knight Musketeer The Log
Zap Elite Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Zap Musketeer The Log
The Log
Knight Musketeer The Log
Zap The Log
Zap Musketeer
Musketeer The Log
The Log Zap
The Log Zap
Goblin Gang Elite Barbarians Musketeer
Zap Knight Musketeer The Log
Zap Musketeer
Knight Elite Barbarians Musketeer The Log
Musketeer
Zap Elite Barbarians Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Elite Barbarians Zap Musketeer
Zap Musketeer
Elite Barbarians
Zap Musketeer The Log
Zap
The Log
Zap Goblin Gang Musketeer
Zap Musketeer
The Log
Knight Goblin Gang Musketeer
The Log Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Goblin Gang Elite Barbarians Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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