My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Barbarians Minion Horde Hog Rider Skeleton Army
Zap
Goblin Gang Minion Horde Skeleton Army
Barbarian Barrel
Knight Goblin Gang Barbarians Skeleton Army
The Log
Goblin Gang Barbarians Hog Rider Skeleton Army
Earthquake
Goblin Gang Barbarians Hog Rider Skeleton Army
Arrows
Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Knight Goblin Gang Barbarians Minion Horde Hog Rider Skeleton Army
Fireball
Goblin Gang Barbarians Minion Horde Hog Rider Skeleton Army
Poison
Goblin Gang Barbarians Minion Horde Skeleton Army
Lightning
Knight
Rocket
Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Goblin Gang Skeleton Army Hog Rider Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Goblin Gang

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Minion Horde
Knight
Goblin Gang Hog Rider Zap Minion Horde
Goblin Gang
Knight Hog Rider
Barbarians
Hog Rider
Minion Horde
Rage Zap Knight Hog Rider
Hog Rider
Zap Knight Goblin Gang Rage Barbarians Minion Horde
Rage
Minion Horde Hog Rider
Skeleton Army

Defense Synergies 1 11

Zap
Knight Goblin Gang Barbarians Minion Horde Skeleton Army
Knight
Goblin Gang Zap Minion Horde Skeleton Army
Goblin Gang
Knight Zap Barbarians Skeleton Army
Barbarians
Zap Goblin Gang Minion Horde Skeleton Army
Minion Horde
Zap Knight Barbarians
Hog Rider
Rage
Skeleton Army
Zap Knight Goblin Gang Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde
Barbarians Minion Horde Skeleton Army Zap Knight Goblin Gang
Goblin Gang Barbarians Minion Horde Skeleton Army Knight
Barbarians Minion Horde Skeleton Army Knight Goblin Gang
Barbarians Skeleton Army
Goblin Gang Skeleton Army Zap
Minion Horde Zap Goblin Gang
Zap Barbarians
Barbarians Minion Horde Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Barbarians Minion Horde
Goblin Gang Barbarians Minion Horde Skeleton Army Zap Knight
Minion Horde Zap Goblin Gang
Barbarians Minion Horde Skeleton Army Zap Knight Goblin Gang
Skeleton Army Zap Goblin Gang Barbarians Minion Horde
Barbarians Skeleton Army Knight Goblin Gang Minion Horde
Barbarians Minion Horde Skeleton Army Zap Goblin Gang
Barbarians Minion Horde Knight Goblin Gang Skeleton Army
Zap Knight Goblin Gang Barbarians Minion Horde Skeleton Army
Zap Knight Barbarians
Barbarians
Goblin Gang Skeleton Army Knight Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Skeleton Army Zap
Zap Knight Goblin Gang
Goblin Gang Barbarians Skeleton Army Zap Knight Minion Horde
Goblin Gang Skeleton Army Zap Knight Barbarians Minion Horde
Barbarians Knight Goblin Gang Minion Horde Skeleton Army
Zap Goblin Gang Minion Horde
Goblin Gang Skeleton Army Knight Barbarians Minion Horde
Knight Barbarians Minion Horde Skeleton Army
Zap Minion Horde Knight Barbarians Skeleton Army
Goblin Gang Barbarians Minion Horde Skeleton Army
Knight Barbarians Minion Horde
Skeleton Army Zap Barbarians
Barbarians Skeleton Army Knight Goblin Gang Minion Horde
Barbarians Minion Horde Skeleton Army
Goblin Gang Barbarians Skeleton Army Zap Knight Minion Horde
Zap Barbarians Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Zap
Minion Horde
Knight Barbarians
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap
Zap
Goblin Gang Minion Horde
Zap Knight Minion Horde
Zap
Knight
Minion Horde
Zap
Zap Minion Horde
Minion Horde
Minion Horde
Zap
Zap
Minion Horde
Zap Barbarians Minion Horde
Zap
Minion Horde
Zap
Zap
Zap
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Goblin Gang Barbarians Skeleton Army
Zap
Knight Goblin Gang Minion Horde
Zap
Zap
Minion Horde
Zap Goblin Gang Minion Horde
Zap
Zap

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