My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Wizard Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Rascals Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Knight Goblin Gang Rascals Wizard Witch
The Log
Goblin Gang Rascals Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Rascals Witch
Royal Delivery
Knight Goblin Gang Rascals Wizard Witch
Fireball
Goblin Gang Rascals Wizard Witch
Poison
Goblin Gang Rascals Wizard Witch
Lightning
Knight Wizard Witch
Rocket
Rascals Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Fireball Rascals Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Knight Witch Golem
Knight
Goblin Gang Zap Fireball Wizard Witch
Goblin Gang
Knight Golem
Rascals
Fireball
Zap Golem Knight
Wizard
Knight Golem
Witch
Zap Knight Golem
Golem
Fireball Zap Goblin Gang Wizard Witch

Defense Synergies 2 8

Zap
Fireball Knight Goblin Gang Rascals Witch
Knight
Goblin Gang Zap Fireball Wizard Witch
Goblin Gang
Knight Zap Rascals
Rascals
Zap Goblin Gang
Fireball
Zap Knight
Wizard
Knight
Witch
Zap Knight
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Wizard
Zap Knight Goblin Gang Rascals Witch
Goblin Gang Witch Knight Rascals
Witch Knight Goblin Gang Rascals
Fireball
Goblin Gang Fireball Zap Rascals
Zap Goblin Gang Rascals Fireball Wizard Witch
Zap Rascals Fireball
Witch Goblin Gang Rascals
Knight Goblin Gang Rascals
Goblin Gang Witch Zap Knight Rascals Fireball Wizard
Zap Goblin Gang Rascals Fireball Wizard Witch
Zap Knight Goblin Gang Rascals Fireball Wizard Witch
Fireball Wizard Zap Goblin Gang Rascals Witch
Knight Goblin Gang Rascals
Zap Goblin Gang Rascals Fireball
Wizard Knight Goblin Gang Rascals Fireball Witch
Fireball Zap Knight Goblin Gang Rascals Wizard Witch
Zap Wizard Witch Knight Rascals Fireball
Goblin Gang Rascals Wizard Knight Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Rascals Zap Fireball Witch
Fireball Zap Knight Goblin Gang Wizard
Goblin Gang Zap Knight Rascals Witch
Goblin Gang Zap Knight Rascals Fireball
Knight Goblin Gang Rascals Witch
Fireball Wizard Zap Goblin Gang Rascals Witch
Goblin Gang Rascals Knight Fireball Witch
Knight Rascals
Zap Knight Fireball Witch
Witch Goblin Gang
Knight Rascals Witch
Zap Fireball
Rascals Knight Goblin Gang Fireball Wizard Witch
Wizard Rascals Fireball Witch
Goblin Gang Rascals Witch Zap Knight Fireball
Zap Rascals Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Rascals
Fireball Zap
Fireball
Knight Rascals Fireball
Fireball Wizard Zap
Fireball Wizard Zap Witch
Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard
Goblin Gang Fireball
Zap Knight Fireball Wizard
Fireball Zap Wizard
Knight Fireball
Fireball
Zap Fireball
Zap Fireball Wizard Witch
Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Wizard Witch
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Witch
Witch
Fireball Zap Wizard Witch
Fireball Zap Wizard Witch
Fireball Zap
Zap Fireball Wizard Witch
Zap Fireball Wizard Witch
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Goblin Gang Fireball Witch
Fireball Zap Wizard Witch
Fireball
Fireball Knight Goblin Gang Rascals Wizard
Zap Fireball Wizard
Zap Fireball
Zap Goblin Gang Rascals Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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