My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Goblin Gang
Zap
Goblin Gang Royal Giant Inferno Tower
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Inferno Tower Wizard
The Log
Goblin Gang Royal Giant Elite Barbarians
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Elite Barbarians Wizard
Fireball
Goblin Gang Elite Barbarians Inferno Tower Wizard
Poison
Goblin Gang Inferno Tower Wizard
Lightning
Knight Elite Barbarians Inferno Tower Wizard
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Fireball Inferno Tower Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Knight Royal Giant
Knight
Goblin Gang Zap Elite Barbarians Fireball Wizard
Goblin Gang
Knight Royal Giant
Royal Giant
Fireball Zap Goblin Gang Elite Barbarians Wizard
Elite Barbarians
Zap Knight Royal Giant Fireball Wizard
Fireball
Zap Royal Giant Knight Elite Barbarians
Inferno Tower
Wizard
Knight Royal Giant Elite Barbarians

Defense Synergies 4 8

Zap
Fireball Knight Goblin Gang Elite Barbarians Inferno Tower
Knight
Goblin Gang Inferno Tower Zap Fireball Wizard
Goblin Gang
Knight Inferno Tower Zap
Royal Giant
Elite Barbarians
Zap Wizard
Fireball
Zap Knight Inferno Tower
Inferno Tower
Knight Goblin Gang Zap Fireball
Wizard
Knight Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Inferno Tower Wizard
Elite Barbarians Inferno Tower Zap Knight Goblin Gang
Goblin Gang Inferno Tower Knight Elite Barbarians
Elite Barbarians Inferno Tower Knight Goblin Gang
Elite Barbarians Fireball
Goblin Gang Fireball Zap
Inferno Tower Zap Goblin Gang Fireball Wizard
Zap Fireball Inferno Tower
Inferno Tower Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Inferno Tower
Goblin Gang Zap Knight Fireball Wizard
Inferno Tower Zap Goblin Gang Fireball Wizard
Inferno Tower Zap Knight Goblin Gang Elite Barbarians Fireball Wizard
Fireball Wizard Zap Goblin Gang
Elite Barbarians Inferno Tower Knight Goblin Gang
Inferno Tower Zap Goblin Gang Elite Barbarians Fireball
Wizard Knight Goblin Gang Elite Barbarians Fireball Inferno Tower
Fireball Zap Knight Goblin Gang Elite Barbarians Wizard
Zap Wizard Knight Fireball
Elite Barbarians Inferno Tower
Goblin Gang Wizard Knight Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians Fireball Inferno Tower
Fireball Zap Knight Goblin Gang Elite Barbarians Wizard
Goblin Gang Zap Knight Elite Barbarians Inferno Tower
Goblin Gang Zap Knight Elite Barbarians Fireball Inferno Tower
Inferno Tower Knight Goblin Gang Elite Barbarians
Fireball Wizard Zap Goblin Gang
Goblin Gang Knight Elite Barbarians Fireball Inferno Tower
Inferno Tower Knight Elite Barbarians
Zap Knight Elite Barbarians Fireball Inferno Tower
Inferno Tower Goblin Gang
Knight Elite Barbarians Inferno Tower
Zap Elite Barbarians Fireball
Elite Barbarians Knight Goblin Gang Fireball Inferno Tower Wizard
Wizard Fireball
Goblin Gang Elite Barbarians Inferno Tower Zap Knight Fireball
Zap Elite Barbarians Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Goblin Gang Elite Barbarians Fireball
Zap Knight Fireball Wizard
Fireball Zap Wizard
Knight Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Goblin Gang Fireball
Fireball Zap Wizard
Fireball
Fireball Knight Goblin Gang Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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