My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Goblin Gang
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Executioner Electro Wizard
The Log
Goblin Gang Royal Giant Elite Barbarians
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Elite Barbarians Executioner Electro Wizard
Fireball
Goblin Gang Elite Barbarians Executioner Electro Wizard
Poison
Goblin Gang Executioner Electro Wizard
Lightning
Knight Elite Barbarians Executioner Electro Wizard
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Fireball Electro Wizard Executioner Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Fireball

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Electro Wizard Knight Royal Giant Executioner
Knight
Goblin Gang Executioner Zap Elite Barbarians Fireball Electro Wizard
Goblin Gang
Knight Royal Giant
Royal Giant
Fireball Zap Goblin Gang Elite Barbarians Executioner Electro Wizard
Elite Barbarians
Zap Knight Royal Giant Fireball
Fireball
Zap Royal Giant Knight Elite Barbarians Electro Wizard
Executioner
Knight Zap Royal Giant
Electro Wizard
Zap Knight Royal Giant Fireball

Defense Synergies 5 7

Zap
Fireball Electro Wizard Knight Goblin Gang Elite Barbarians Executioner
Knight
Goblin Gang Executioner Electro Wizard Zap Fireball
Goblin Gang
Knight Zap Electro Wizard
Royal Giant
Elite Barbarians
Zap
Fireball
Zap Knight Electro Wizard
Executioner
Knight Zap
Electro Wizard
Zap Knight Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Executioner Electro Wizard
Elite Barbarians Zap Knight Goblin Gang Executioner Electro Wizard
Goblin Gang Knight Elite Barbarians Executioner Electro Wizard
Elite Barbarians Knight Goblin Gang Electro Wizard
Elite Barbarians Fireball
Goblin Gang Fireball Zap Executioner Electro Wizard
Electro Wizard Zap Goblin Gang Fireball Executioner
Zap Fireball Electro Wizard
Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Electro Wizard
Goblin Gang Executioner Electro Wizard Zap Knight Fireball
Executioner Zap Goblin Gang Fireball Electro Wizard
Zap Knight Goblin Gang Elite Barbarians Fireball Electro Wizard
Fireball Executioner Zap Goblin Gang Electro Wizard
Elite Barbarians Knight Goblin Gang Electro Wizard
Zap Goblin Gang Elite Barbarians Fireball Electro Wizard
Knight Goblin Gang Elite Barbarians Fireball Executioner Electro Wizard
Fireball Zap Knight Goblin Gang Elite Barbarians Executioner Electro Wizard
Zap Executioner Knight Fireball Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Knight Elite Barbarians Fireball Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Zap Knight Goblin Gang Elite Barbarians Executioner
Goblin Gang Zap Knight Elite Barbarians Electro Wizard
Goblin Gang Zap Knight Elite Barbarians Fireball Electro Wizard
Knight Goblin Gang Elite Barbarians Executioner
Fireball Executioner Zap Goblin Gang Electro Wizard
Goblin Gang Knight Elite Barbarians Fireball Electro Wizard
Knight Elite Barbarians
Zap Electro Wizard Knight Elite Barbarians Fireball
Goblin Gang
Knight Elite Barbarians
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Knight Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Elite Barbarians Electro Wizard Zap Knight Fireball Executioner
Executioner Zap Elite Barbarians Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Executioner Electro Wizard
Fireball
Knight Fireball
Fireball Executioner Zap
Fireball Executioner Zap
Executioner
Fireball Zap Executioner
Fireball Zap
Goblin Gang Elite Barbarians Fireball Electro Wizard
Zap Knight Fireball Electro Wizard
Fireball Zap Executioner
Knight Elite Barbarians Fireball Executioner
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Zap Fireball Executioner Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Zap Executioner Electro Wizard
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball Executioner Electro Wizard
Zap Electro Wizard Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Goblin Gang Fireball
Fireball Zap Executioner Electro Wizard
Fireball
Fireball Knight Goblin Gang Executioner Electro Wizard
Zap Fireball Executioner
Zap Fireball
Elite Barbarians Executioner
Zap Goblin Gang Elite Barbarians Fireball Electro Wizard
Zap Fireball Executioner Electro Wizard
Zap Fireball Executioner Electro Wizard

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