My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Flying Machine Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Mega Minion Flying Machine Witch
Zap
Goblin Gang Mortar Flying Machine Witch
Barbarian Barrel
Knight Goblin Gang Mortar Witch
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Mortar Witch
Arrows
Goblin Gang Flying Machine Witch
Royal Delivery
Knight Goblin Gang Mega Minion Flying Machine Witch
Fireball
Goblin Gang Mortar Mega Minion Flying Machine Witch
Poison
Goblin Gang Mortar Mega Minion Flying Machine Witch
Lightning
Knight Mortar Mega Minion Witch
Rocket
Mortar Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Mega Minion Mortar Fireball Flying Machine Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Mega Minion

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Knight Mortar Flying Machine Witch
Knight
Goblin Gang Mortar Mega Minion Zap Fireball Flying Machine Witch
Goblin Gang
Knight Mortar
Mortar
Knight Zap Goblin Gang Mega Minion Fireball Flying Machine
Mega Minion
Zap Knight Mortar Fireball
Fireball
Zap Knight Mortar Mega Minion
Flying Machine
Zap Knight Mortar
Witch
Zap Knight

Defense Synergies 4 16

Zap
Mega Minion Fireball Knight Goblin Gang Mortar Flying Machine Witch
Knight
Goblin Gang Mega Minion Zap Mortar Fireball Flying Machine Witch
Goblin Gang
Knight Zap Mortar Flying Machine
Mortar
Zap Knight Goblin Gang Mega Minion Fireball Flying Machine
Mega Minion
Zap Knight Mortar Flying Machine Witch
Fireball
Zap Knight Mortar
Flying Machine
Zap Knight Goblin Gang Mortar Mega Minion
Witch
Zap Knight Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Mega Minion Fireball Flying Machine
Zap Knight Goblin Gang Mortar Mega Minion Flying Machine Witch
Goblin Gang Mortar Witch Knight Mega Minion
Witch Knight Goblin Gang Mortar Mega Minion
Fireball
Goblin Gang Fireball Zap Mega Minion Flying Machine
Mega Minion Zap Goblin Gang Mortar Fireball Flying Machine Witch
Zap Fireball Flying Machine
Witch Goblin Gang Mortar
Knight Goblin Gang
Goblin Gang Witch Zap Knight Mega Minion Fireball Flying Machine
Mega Minion Zap Goblin Gang Fireball Flying Machine Witch
Mortar Zap Knight Goblin Gang Fireball Flying Machine Witch
Fireball Zap Goblin Gang Mortar Mega Minion Witch
Knight Goblin Gang Mortar
Zap Goblin Gang Mortar Fireball
Knight Goblin Gang Mortar Fireball Witch
Mortar Fireball Zap Knight Goblin Gang Mega Minion Flying Machine Witch
Zap Mortar Witch Knight Mega Minion Fireball Flying Machine
Mortar
Goblin Gang Knight Fireball Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball Witch
Fireball Zap Knight Goblin Gang Mortar Mega Minion Flying Machine
Goblin Gang Zap Knight Witch
Goblin Gang Zap Knight Fireball
Knight Goblin Gang Witch
Fireball Zap Goblin Gang Flying Machine Witch
Goblin Gang Knight Mega Minion Fireball Flying Machine Witch
Knight
Zap Knight Mortar Mega Minion Fireball Flying Machine Witch
Witch Goblin Gang Mega Minion
Knight Mega Minion Flying Machine Witch
Zap Fireball
Knight Goblin Gang Fireball Witch
Fireball Flying Machine Witch
Goblin Gang Witch Zap Knight Mortar Mega Minion Fireball Flying Machine
Zap Mega Minion Fireball Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar Flying Machine
Mortar Fireball Zap Flying Machine
Fireball Flying Machine
Knight Fireball Flying Machine
Fireball Zap Mortar
Fireball Zap Mega Minion Flying Machine Witch
Mortar Flying Machine Witch
Fireball Zap Flying Machine
Fireball Zap Mortar Flying Machine
Goblin Gang Fireball
Zap Knight Mortar Fireball Flying Machine
Fireball Zap Flying Machine
Flying Machine Knight Mortar Fireball
Mortar Fireball Flying Machine
Zap Mortar Fireball Flying Machine
Zap Mortar Fireball Flying Machine Witch
Mortar Fireball Flying Machine
Mortar Fireball
Zap Mortar Mega Minion Fireball Flying Machine
Zap Mortar Fireball Flying Machine Witch
Fireball
Fireball
Zap Mortar Fireball Flying Machine
Zap Mortar Fireball Witch
Mega Minion Witch
Mortar Fireball Zap Flying Machine Witch
Fireball Zap Mortar Flying Machine Witch
Fireball Zap Mortar
Zap Fireball Flying Machine Witch
Zap Mega Minion Fireball Flying Machine Witch
Mega Minion Fireball
Zap Mortar Fireball
Zap Fireball
Fireball
Zap Goblin Gang Fireball Flying Machine Witch
Fireball Zap Mega Minion Flying Machine Witch
Fireball
Fireball Knight Goblin Gang Mega Minion Flying Machine
Zap Mortar Fireball Flying Machine
Zap Fireball
Mega Minion Flying Machine
Zap Goblin Gang Fireball Flying Machine Witch
Zap Fireball Flying Machine Witch
Zap Mortar Fireball Flying Machine Witch

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