My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Wizard Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Wizard Electro Wizard
Fireball
Goblin Gang Wizard Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Knight Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Gang Electro Wizard Giant Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Gang

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Knight The Log
Knight
Goblin Gang Zap Wizard The Log Electro Wizard
Goblin Gang
Knight Giant
Giant
Zap Lightning Goblin Gang Wizard The Log Electro Wizard
Wizard
Knight Giant
Lightning
Giant
The Log
Zap Knight Giant
Electro Wizard
Zap Knight Giant

Defense Synergies 3 11

Zap
Electro Wizard Knight Goblin Gang The Log
Knight
Goblin Gang Electro Wizard Zap Wizard The Log
Goblin Gang
Knight Zap The Log Electro Wizard
Giant
Wizard
Knight The Log Electro Wizard
Lightning
The Log
The Log
Zap Knight Goblin Gang Wizard Lightning Electro Wizard
Electro Wizard
Zap Knight Goblin Gang Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Wizard The Log Electro Wizard
Zap Knight Goblin Gang The Log Electro Wizard
Goblin Gang Knight Lightning Electro Wizard
Knight Goblin Gang Electro Wizard
Lightning The Log
Goblin Gang The Log Zap Electro Wizard
Lightning Electro Wizard Zap Goblin Gang Wizard
Lightning Zap The Log Electro Wizard
Goblin Gang
Knight Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Zap Knight Wizard The Log
Zap Goblin Gang Wizard Electro Wizard
Zap Knight Goblin Gang Wizard Lightning The Log Electro Wizard
Wizard Zap Goblin Gang The Log Electro Wizard
Knight Goblin Gang Electro Wizard
Zap Goblin Gang Lightning The Log Electro Wizard
Wizard Knight Goblin Gang Electro Wizard
Zap Knight Goblin Gang Wizard The Log Electro Wizard
Zap Wizard The Log Knight Electro Wizard
Electro Wizard
Goblin Gang Wizard Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Electro Wizard
Electro Wizard Zap Knight Goblin Gang Wizard Lightning The Log
Goblin Gang Zap Knight Lightning The Log Electro Wizard
Goblin Gang Lightning Zap Knight The Log Electro Wizard
Knight Goblin Gang
Wizard Zap Goblin Gang Electro Wizard
Goblin Gang Knight Lightning Electro Wizard
Knight
Zap Lightning Electro Wizard Knight The Log
Goblin Gang
Knight
Lightning Zap The Log Electro Wizard
Lightning Knight Goblin Gang Wizard
Wizard
Goblin Gang Electro Wizard Zap Knight Lightning The Log
Zap Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight The Log
Zap The Log Electro Wizard
Lightning The Log
Lightning Knight The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard Lightning
The Log Zap Wizard Lightning
Lightning Goblin Gang Electro Wizard
Lightning Zap Knight Wizard The Log Electro Wizard
Lightning Zap Wizard
Lightning Knight The Log
Lightning
Lightning Zap The Log
Lightning Zap Wizard The Log
Lightning Wizard The Log
Lightning
Lightning
Lightning Zap Wizard The Log Electro Wizard
Lightning Zap Wizard The Log
Lightning The Log
Lightning Wizard
Lightning The Log
Lightning Zap The Log
Zap The Log Wizard
The Log Zap Wizard Lightning Electro Wizard
Lightning Zap Wizard The Log
Lightning Zap The Log
Lightning Zap Wizard Electro Wizard
Zap Lightning Electro Wizard Wizard
Lightning
Lightning Zap Wizard The Log
Zap Lightning Electro Wizard
Wizard Lightning The Log
Zap Lightning Electro Wizard Goblin Gang
Lightning Zap Wizard Electro Wizard
The Log
Lightning Knight Goblin Gang Wizard Electro Wizard
The Log Zap Wizard Lightning
Lightning Zap
Zap Goblin Gang Lightning The Log Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap The Log Electro Wizard

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