My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel Princess
Zap
Goblin Gang Goblin Barrel Princess
Barbarian Barrel
Knight Goblin Gang Wizard Goblin Barrel Princess
The Log
Goblin Gang Goblin Barrel Princess
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel Princess
Royal Delivery
Knight Goblin Gang Wizard Goblin Barrel Princess
Fireball
Goblin Gang Wizard Goblin Barrel Princess
Poison
Goblin Gang Wizard Princess
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Gang Goblin Barrel Princess Fireball Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Gang

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Knight The Log Princess
Knight
Goblin Gang Goblin Barrel Princess Zap Fireball Wizard The Log
Goblin Gang
Knight Goblin Barrel Princess
Fireball
Zap Knight The Log Princess
Wizard
Knight
Goblin Barrel
Knight Goblin Gang Princess
The Log
Zap Knight Fireball Princess
Princess
Knight Zap Goblin Gang Fireball Goblin Barrel The Log

Defense Synergies 4 12

Zap
Fireball Knight Goblin Gang The Log Princess
Knight
Goblin Gang Princess Zap Fireball Wizard The Log
Goblin Gang
Knight Zap The Log Princess
Fireball
Zap The Log Knight Princess
Wizard
Knight The Log
Goblin Barrel
The Log
Fireball Zap Knight Goblin Gang Wizard Princess
Princess
Knight Zap Goblin Gang Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Wizard The Log
Zap Knight Goblin Gang The Log
Goblin Gang Knight
Knight Goblin Gang
Fireball The Log Princess
Goblin Gang Fireball The Log Zap
Zap Goblin Gang Fireball Wizard Princess
Zap Fireball The Log
Goblin Gang Princess
Knight Goblin Gang
Goblin Gang Zap Knight Fireball Wizard The Log Princess
Zap Goblin Gang Fireball Wizard Princess
Zap Knight Goblin Gang Fireball Wizard The Log
Fireball Wizard Zap Goblin Gang The Log Princess
Knight Goblin Gang
Zap Goblin Gang Fireball The Log
Wizard Knight Goblin Gang Fireball
Fireball Zap Knight Goblin Gang Wizard The Log
Zap Wizard The Log Knight Fireball Princess
Goblin Gang Wizard Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball
Fireball Zap Knight Goblin Gang Wizard The Log
Goblin Gang Zap Knight The Log
Goblin Gang Zap Knight Fireball The Log
Knight Goblin Gang
Fireball Wizard Zap Goblin Gang Princess
Goblin Gang Knight Fireball
Knight
Zap Knight Fireball The Log
Goblin Gang
Knight
Zap Fireball The Log
Knight Goblin Gang Fireball Wizard
Wizard Fireball Princess
Goblin Gang Zap Knight Fireball The Log
Zap Fireball Wizard The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight The Log
Fireball Zap The Log Princess
Fireball The Log
Knight Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap Princess
Wizard The Log Princess
Fireball The Log Zap Wizard Princess
Fireball The Log Zap Wizard
Goblin Gang Fireball
Zap Knight Fireball Wizard The Log Princess
Fireball Zap Wizard Princess
Knight Fireball The Log Princess
Fireball Princess
Princess Zap Fireball The Log
Zap Fireball Wizard The Log Princess
Fireball Wizard The Log Princess
Fireball
Zap Fireball Wizard The Log Princess
Zap Fireball Wizard The Log Princess
Fireball The Log
Fireball Wizard Princess
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard Princess
Fireball The Log Zap Wizard Princess
Fireball Zap Wizard The Log Princess
Fireball Zap The Log
Zap Fireball Wizard Princess
Zap Fireball Wizard
Fireball
Zap Fireball Wizard The Log
Zap Fireball Princess
Fireball Wizard The Log Princess
Zap Goblin Gang Fireball Princess
Fireball Zap Wizard Princess
The Log Fireball
Fireball Knight Goblin Gang Wizard Princess
The Log Zap Fireball Wizard Princess
Zap Fireball
Zap Goblin Gang Fireball The Log Princess
Zap Fireball Princess
Zap Fireball The Log Princess

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