My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Giant Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang Musketeer Witch Lumberjack
Zap
Goblin Gang Witch
Barbarian Barrel
Knight Goblin Gang Musketeer Witch Lumberjack
The Log
Goblin Gang Musketeer Witch Lumberjack
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Musketeer Witch Lumberjack
Fireball
Goblin Gang Musketeer Witch Lumberjack
Poison
Goblin Gang Musketeer Witch
Lightning
Knight Musketeer Witch Lumberjack
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Fireball Musketeer Lumberjack Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Fireball

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Knight Musketeer Witch Lumberjack
Knight
Goblin Gang Musketeer Zap Fireball Witch Lumberjack
Goblin Gang
Knight Giant
Fireball
Zap Knight Giant
Musketeer
Knight Giant Zap Lumberjack
Giant
Zap Musketeer Goblin Gang Fireball Witch Lumberjack
Witch
Zap Knight Giant Lumberjack
Lumberjack
Zap Knight Musketeer Giant Witch

Defense Synergies 5 12

Zap
Fireball Knight Goblin Gang Musketeer Witch Lumberjack
Knight
Goblin Gang Musketeer Zap Fireball Witch Lumberjack
Goblin Gang
Knight Musketeer Zap Lumberjack
Fireball
Zap Knight Musketeer Lumberjack
Musketeer
Knight Goblin Gang Lumberjack Zap Fireball
Giant
Witch
Zap Knight Lumberjack
Lumberjack
Musketeer Zap Knight Goblin Gang Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Musketeer
Lumberjack Zap Knight Goblin Gang Musketeer Witch
Goblin Gang Witch Lumberjack Knight Musketeer
Witch Lumberjack Knight Goblin Gang Musketeer
Fireball Lumberjack
Goblin Gang Fireball Zap Musketeer Lumberjack
Musketeer Zap Goblin Gang Fireball Witch
Zap Fireball Musketeer
Witch Goblin Gang Musketeer Lumberjack
Knight Goblin Gang Musketeer Lumberjack
Goblin Gang Witch Zap Knight Fireball Musketeer Lumberjack
Musketeer Zap Goblin Gang Fireball Witch
Lumberjack Zap Knight Goblin Gang Fireball Musketeer Witch
Fireball Zap Goblin Gang Witch Lumberjack
Knight Goblin Gang Lumberjack
Zap Goblin Gang Fireball Lumberjack
Knight Goblin Gang Fireball Musketeer Witch Lumberjack
Fireball Zap Knight Goblin Gang Musketeer Witch Lumberjack
Zap Witch Knight Fireball Musketeer Lumberjack
Musketeer Lumberjack
Goblin Gang Knight Fireball Musketeer Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Zap Fireball Witch
Fireball Zap Knight Goblin Gang Musketeer Lumberjack
Goblin Gang Lumberjack Zap Knight Musketeer Witch
Goblin Gang Lumberjack Zap Knight Fireball Musketeer
Knight Goblin Gang Musketeer Witch Lumberjack
Fireball Zap Goblin Gang Musketeer Witch
Goblin Gang Knight Fireball Musketeer Witch Lumberjack
Knight Lumberjack
Zap Knight Fireball Witch
Witch Goblin Gang Musketeer
Knight Musketeer Witch Lumberjack
Zap Fireball
Knight Goblin Gang Fireball Witch Lumberjack
Fireball Musketeer Witch
Goblin Gang Witch Zap Knight Fireball Musketeer Lumberjack
Zap Fireball Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Zap Musketeer
Fireball
Knight Fireball Musketeer
Fireball Zap
Fireball Zap Musketeer Witch
Musketeer Witch
Fireball Zap
Fireball Zap
Goblin Gang Fireball Musketeer Lumberjack
Zap Knight Fireball Musketeer
Fireball Zap Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Witch
Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball Witch
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Witch
Witch
Fireball Zap Musketeer Witch
Fireball Zap Musketeer Witch
Fireball Zap Musketeer
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Goblin Gang Fireball Musketeer Witch
Fireball Zap Musketeer Witch
Fireball
Fireball Knight Goblin Gang Musketeer Lumberjack
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Goblin Gang Fireball Musketeer Witch
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch

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