My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Inferno Tower Wizard Goblin Barrel
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Knight Goblin Gang Wizard Goblin Barrel
Fireball
Goblin Gang Inferno Tower Wizard Goblin Barrel
Poison
Goblin Gang Inferno Tower Wizard
Lightning
Knight Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Goblin Barrel Fireball Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Goblin Barrel

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Knight Mega Knight
Knight
Goblin Gang Goblin Barrel Zap Fireball Wizard
Goblin Gang
Knight Goblin Barrel
Fireball
Zap Knight Mega Knight
Inferno Tower
Wizard
Knight Mega Knight
Goblin Barrel
Knight Goblin Gang Mega Knight
Mega Knight
Zap Fireball Wizard Goblin Barrel

Defense Synergies 5 9

Zap
Fireball Mega Knight Knight Goblin Gang Inferno Tower
Knight
Goblin Gang Inferno Tower Zap Fireball Wizard
Goblin Gang
Knight Inferno Tower Zap
Fireball
Zap Knight Inferno Tower Mega Knight
Inferno Tower
Knight Goblin Gang Zap Fireball Mega Knight
Wizard
Knight Mega Knight
Goblin Barrel
Mega Knight
Zap Fireball Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Inferno Tower Wizard
Inferno Tower Zap Knight Goblin Gang Mega Knight
Goblin Gang Inferno Tower Mega Knight Knight
Inferno Tower Knight Goblin Gang Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Zap Mega Knight
Inferno Tower Zap Goblin Gang Fireball Wizard
Zap Fireball Inferno Tower Mega Knight
Inferno Tower Goblin Gang
Knight Goblin Gang Inferno Tower Mega Knight
Goblin Gang Zap Knight Fireball Wizard Mega Knight
Inferno Tower Zap Goblin Gang Fireball Wizard
Inferno Tower Mega Knight Zap Knight Goblin Gang Fireball Wizard
Fireball Wizard Mega Knight Zap Goblin Gang
Inferno Tower Knight Goblin Gang Mega Knight
Inferno Tower Zap Goblin Gang Fireball Mega Knight
Wizard Mega Knight Knight Goblin Gang Fireball Inferno Tower
Fireball Mega Knight Zap Knight Goblin Gang Wizard
Zap Wizard Knight Fireball Mega Knight
Inferno Tower
Goblin Gang Wizard Mega Knight Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Fireball Inferno Tower
Fireball Zap Knight Goblin Gang Wizard Mega Knight
Goblin Gang Mega Knight Zap Knight Inferno Tower
Goblin Gang Mega Knight Zap Knight Fireball Inferno Tower
Inferno Tower Knight Goblin Gang Mega Knight
Fireball Wizard Zap Goblin Gang
Goblin Gang Knight Fireball Inferno Tower
Inferno Tower Mega Knight Knight
Zap Mega Knight Knight Fireball Inferno Tower
Inferno Tower Goblin Gang
Mega Knight Knight Inferno Tower
Mega Knight Zap Fireball
Mega Knight Knight Goblin Gang Fireball Inferno Tower Wizard
Wizard Fireball Mega Knight
Goblin Gang Inferno Tower Zap Knight Fireball
Mega Knight Zap Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Wizard Zap Mega Knight
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Goblin Gang Fireball
Zap Knight Fireball Wizard
Fireball Zap Wizard
Knight Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Mega Knight
Fireball Zap Wizard
Fireball Zap Wizard Mega Knight
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball
Mega Knight
Fireball Wizard
Zap Goblin Gang Fireball
Fireball Zap Wizard
Fireball
Fireball Knight Goblin Gang Wizard Mega Knight
Zap Fireball Wizard
Zap Fireball
Mega Knight
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball Mega Knight

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