My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Dark Prince Prince
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Dark Prince Prince
Barbarian Barrel
Knight Goblin Gang Dark Prince Executioner
The Log
Goblin Gang Hog Rider Dark Prince Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Hog Rider Dark Prince Prince Executioner
Fireball
Goblin Gang Hog Rider Executioner
Poison
Goblin Gang Executioner
Lightning
Knight Dark Prince Prince Executioner
Rocket
Hog Rider Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Fireball Hog Rider Dark Prince Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Fireball

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Prince Knight Dark Prince Executioner
Knight
Goblin Gang Hog Rider Executioner Zap Fireball Prince
Goblin Gang
Knight Hog Rider Dark Prince Prince
Fireball
Zap Hog Rider Knight Dark Prince
Hog Rider
Zap Knight Goblin Gang Fireball Dark Prince Prince Executioner
Dark Prince
Prince Zap Goblin Gang Fireball Hog Rider Executioner
Prince
Zap Dark Prince Knight Goblin Gang Hog Rider
Executioner
Knight Zap Hog Rider Dark Prince

Defense Synergies 3 12

Zap
Fireball Knight Goblin Gang Dark Prince Prince Executioner
Knight
Goblin Gang Executioner Zap Fireball
Goblin Gang
Knight Zap Dark Prince Prince
Fireball
Zap Knight Dark Prince
Hog Rider
Dark Prince
Zap Goblin Gang Fireball Prince Executioner
Prince
Zap Goblin Gang Dark Prince Executioner
Executioner
Knight Zap Dark Prince Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Executioner
Zap Knight Goblin Gang Dark Prince Prince Executioner
Goblin Gang Prince Knight Dark Prince Executioner
Prince Knight Goblin Gang Dark Prince
Fireball Dark Prince Prince
Goblin Gang Fireball Zap Dark Prince Executioner
Zap Goblin Gang Fireball Executioner
Zap Fireball
Goblin Gang Prince
Knight Goblin Gang Dark Prince Prince
Goblin Gang Executioner Zap Knight Fireball Dark Prince
Executioner Zap Goblin Gang Fireball
Prince Zap Knight Goblin Gang Fireball Dark Prince
Fireball Executioner Zap Goblin Gang Dark Prince Prince
Knight Goblin Gang Prince
Zap Goblin Gang Fireball Prince
Knight Goblin Gang Fireball Dark Prince Prince Executioner
Fireball Zap Knight Goblin Gang Dark Prince Prince Executioner
Zap Executioner Knight Fireball Dark Prince
Prince
Goblin Gang Dark Prince Knight Fireball Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball Dark Prince Prince
Fireball Zap Knight Goblin Gang Prince Executioner
Goblin Gang Zap Knight Dark Prince Prince
Goblin Gang Dark Prince Prince Zap Knight Fireball
Knight Goblin Gang Dark Prince Prince Executioner
Fireball Executioner Zap Goblin Gang
Goblin Gang Dark Prince Prince Knight Fireball
Knight Dark Prince Prince
Zap Knight Fireball Dark Prince Prince
Goblin Gang
Knight Dark Prince Prince
Zap Fireball Dark Prince Prince
Dark Prince Prince Knight Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Zap Knight Fireball Dark Prince Prince Executioner
Executioner Zap Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Executioner
Fireball
Knight Fireball Dark Prince Prince
Fireball Executioner Zap Dark Prince
Fireball Executioner Zap
Executioner
Fireball Zap Executioner
Fireball Zap
Goblin Gang Fireball Prince
Zap Knight Fireball Dark Prince Prince
Fireball Zap Executioner
Knight Fireball Executioner
Fireball
Zap Fireball Prince
Zap Fireball Executioner
Fireball Executioner
Fireball
Zap Fireball Dark Prince Prince Executioner
Zap Fireball
Fireball Prince
Fireball
Prince
Zap Fireball
Zap Fireball Dark Prince Executioner
Fireball Zap Executioner
Fireball Zap Prince
Fireball Zap
Zap Fireball Executioner
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Prince
Fireball
Zap Goblin Gang Fireball Dark Prince Prince
Fireball Zap Executioner
Fireball
Fireball Knight Goblin Gang Dark Prince Prince Executioner
Zap Fireball Executioner
Zap Fireball
Dark Prince Prince Executioner
Zap Goblin Gang Fireball
Zap Fireball Executioner
Zap Fireball Dark Prince Prince Executioner

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