My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Bad
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zap
Royal Giant
Barbarian Barrel
Knight Wizard
The Log
Royal Giant
Earthquake
Arrows
Royal Delivery
Knight Wizard
Fireball
Wizard
Poison
Wizard
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Knight Tornado Fireball Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Knight

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Tornado Knight Royal Giant The Log
Knight
Zap Fireball Wizard The Log
Royal Giant
Fireball Zap Wizard Mirror Tornado The Log
Fireball
Zap Royal Giant Mirror Tornado Knight The Log
Wizard
Tornado Knight Royal Giant
Mirror
Zap Fireball The Log Royal Giant Tornado
Tornado
Zap Fireball Wizard Royal Giant Mirror The Log
The Log
Mirror Zap Knight Royal Giant Fireball Tornado

Defense Synergies 7 10

Zap
Fireball Mirror Knight Tornado The Log
Knight
Zap Fireball Wizard Tornado The Log
Royal Giant
Fireball
Zap Mirror Tornado The Log Knight
Wizard
Tornado Knight The Log
Mirror
Zap Fireball Tornado The Log
Tornado
Fireball Wizard Mirror Zap Knight The Log
The Log
Fireball Zap Knight Wizard Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Wizard The Log
Zap Knight The Log
Tornado Knight
Knight
Fireball Tornado The Log
Fireball Tornado The Log Zap
Tornado Zap Fireball Wizard
Zap Fireball The Log
Tornado
Knight Tornado
Zap Knight Fireball Wizard Tornado The Log
Zap Fireball Wizard Tornado
Zap Knight Fireball Wizard The Log
Fireball Wizard Zap Tornado The Log
Knight
Tornado Zap Fireball The Log
Wizard Knight Fireball Tornado
Fireball Zap Knight Wizard Tornado The Log
Zap Wizard Tornado The Log Knight Fireball
Tornado
Wizard Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball
Fireball Zap Knight Wizard The Log
Zap Knight The Log
Zap Knight Fireball Tornado The Log
Knight
Fireball Wizard Zap Tornado
Knight Fireball
Knight
Zap Knight Fireball Tornado The Log
Knight
Zap Fireball Tornado The Log
Knight Fireball Wizard
Wizard Fireball
Zap Knight Fireball Tornado The Log
Zap Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Zap Tornado The Log
Fireball The Log
Knight Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap Tornado
Wizard Tornado The Log
Fireball The Log Zap Wizard Tornado
Fireball The Log Zap Wizard Tornado
Fireball Tornado
Zap Knight Fireball Wizard Tornado The Log
Fireball Zap Wizard Tornado
Knight Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Zap Fireball Wizard The Log
Zap Fireball Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Zap Fireball The Log
Zap Tornado The Log Fireball Wizard
Fireball The Log Zap Wizard Tornado
Fireball Zap Wizard Tornado The Log
Fireball Zap Tornado The Log
Zap Fireball Wizard Tornado
Zap Fireball Wizard
Fireball
Zap Fireball Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Fireball
Fireball Zap Wizard Tornado
The Log Fireball
Fireball Knight Wizard
The Log Zap Fireball Wizard
Zap Fireball Tornado
Zap Fireball Tornado The Log
Zap Fireball Tornado
Zap Fireball Tornado The Log

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