My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Giant Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Knight Valkyrie Wizard
The Log
Earthquake
Arrows
Royal Delivery
Knight Valkyrie Wizard Inferno Dragon
Fireball
Wizard Inferno Dragon
Poison
Wizard
Lightning
Knight Valkyrie Wizard Inferno Dragon
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Fireball Valkyrie Inferno Dragon Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Knight Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Knight Valkyrie
Knight
Zap Fireball Wizard
Fireball
Zap Knight Giant
Valkyrie
Zap Giant Wizard
Giant
Zap Rage Fireball Valkyrie Wizard
Wizard
Knight Valkyrie Giant Rage
Rage
Giant Wizard
Inferno Dragon

Defense Synergies 1 7

Zap
Fireball Knight Valkyrie Inferno Dragon
Knight
Zap Fireball Wizard
Fireball
Zap Knight Valkyrie
Valkyrie
Zap Fireball Wizard
Giant
Wizard
Knight Valkyrie
Rage
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Valkyrie Wizard
Inferno Dragon Zap Knight Valkyrie
Knight Valkyrie Inferno Dragon
Inferno Dragon Knight Valkyrie
Fireball Valkyrie
Fireball Zap Valkyrie
Inferno Dragon Zap Fireball Wizard
Zap Fireball Valkyrie
Inferno Dragon
Knight Valkyrie
Valkyrie Zap Knight Fireball Wizard
Inferno Dragon Zap Fireball Wizard
Zap Knight Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Zap
Inferno Dragon Knight
Zap Fireball Inferno Dragon
Wizard Knight Fireball Valkyrie
Fireball Zap Knight Valkyrie Wizard
Zap Valkyrie Wizard Knight Fireball Inferno Dragon
Inferno Dragon
Valkyrie Wizard Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Fireball
Fireball Zap Knight Valkyrie Wizard Inferno Dragon
Zap Knight Valkyrie
Valkyrie Zap Knight Fireball
Knight Valkyrie Inferno Dragon
Fireball Wizard Zap
Knight Fireball Valkyrie
Knight Valkyrie Inferno Dragon
Zap Knight Fireball Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Valkyrie
Zap Fireball Valkyrie
Knight Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Zap Knight Fireball Valkyrie Inferno Dragon
Valkyrie Zap Fireball Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball Zap
Fireball
Knight Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball
Zap Knight Fireball Valkyrie Wizard
Fireball Zap Wizard
Knight Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Valkyrie Wizard
Inferno Dragon
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fireball
Fireball Zap Wizard
Fireball
Fireball Knight Valkyrie Wizard
Zap Fireball Wizard
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball

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