My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Musketeer Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Knight Musketeer Skeleton Army
The Log
Musketeer Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Musketeer Hog Rider Skeleton Army
Fireball
Musketeer Hog Rider Skeleton Army
Poison
Musketeer Skeleton Army
Lightning
Knight Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Knight Skeleton Army Fireball Musketeer Hog Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Knight Skeleton Army

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Mirror Knight Musketeer
Knight
Musketeer Hog Rider Zap Fireball
Fireball
Zap Hog Rider Mirror Knight
Musketeer
Knight Hog Rider Zap Mirror
Hog Rider
Zap Knight Fireball Musketeer Rocket Mirror
Rocket
Hog Rider Mirror
Mirror
Zap Fireball Musketeer Hog Rider Rocket Skeleton Army
Skeleton Army
Mirror

Defense Synergies 5 8

Zap
Fireball Mirror Knight Musketeer Skeleton Army
Knight
Musketeer Zap Fireball Skeleton Army
Fireball
Zap Mirror Knight Musketeer
Musketeer
Knight Zap Fireball Mirror Skeleton Army
Hog Rider
Rocket
Mirror
Zap Fireball Skeleton Army Musketeer
Skeleton Army
Mirror Zap Knight Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Fireball Musketeer
Skeleton Army Zap Knight Musketeer
Rocket Skeleton Army Knight Musketeer
Skeleton Army Knight Musketeer
Fireball Rocket Skeleton Army
Fireball Skeleton Army Zap Musketeer
Musketeer Rocket Zap Fireball
Rocket Zap Fireball Musketeer
Musketeer Skeleton Army
Knight Skeleton Army Musketeer
Skeleton Army Zap Knight Fireball Musketeer
Musketeer Zap Fireball
Skeleton Army Zap Knight Fireball Musketeer Rocket
Fireball Rocket Skeleton Army Zap
Skeleton Army Knight
Rocket Skeleton Army Zap Fireball
Knight Fireball Musketeer Skeleton Army
Fireball Zap Knight Musketeer Skeleton Army
Zap Knight Fireball Musketeer
Musketeer
Skeleton Army Knight Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Fireball
Fireball Zap Knight Musketeer Rocket
Skeleton Army Zap Knight Musketeer Rocket
Rocket Skeleton Army Zap Knight Fireball Musketeer
Knight Musketeer Skeleton Army
Fireball Rocket Zap Musketeer
Rocket Skeleton Army Knight Fireball Musketeer
Knight Skeleton Army
Zap Rocket Knight Fireball Skeleton Army
Musketeer Skeleton Army
Knight Musketeer
Rocket Skeleton Army Zap Fireball
Rocket Skeleton Army Knight Fireball
Fireball Musketeer Skeleton Army
Skeleton Army Zap Knight Fireball Musketeer Rocket
Zap Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Rocket
Fireball Zap Musketeer
Rocket Fireball
Knight Fireball Musketeer Rocket
Fireball Rocket Zap
Fireball Zap Musketeer Rocket
Musketeer
Fireball Zap
Fireball Zap
Rocket Fireball Musketeer
Rocket Zap Knight Fireball Musketeer
Fireball Zap Musketeer Rocket
Rocket Knight Fireball Musketeer
Fireball Musketeer Rocket
Zap Fireball Musketeer
Rocket Zap Fireball Musketeer
Fireball Musketeer Rocket
Fireball Rocket
Rocket
Rocket Zap Fireball Musketeer
Rocket Zap Fireball
Rocket Fireball Musketeer
Rocket Fireball
Rocket Musketeer
Rocket Zap Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Rocket Zap Musketeer
Zap Fireball Musketeer
Zap Rocket Fireball Musketeer
Fireball
Zap Fireball Musketeer Rocket
Zap Rocket Fireball
Rocket Fireball
Zap Fireball Musketeer Rocket Skeleton Army
Fireball Rocket Zap Musketeer
Fireball
Fireball Knight Musketeer Rocket
Zap Fireball Musketeer
Rocket Zap Fireball
Musketeer
Zap Fireball Musketeer Rocket
Zap Fireball Musketeer Rocket
Zap Fireball Musketeer Rocket

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