My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider Lumberjack
Zap
Barbarian Barrel
Knight Musketeer Electro Wizard Lumberjack
The Log
Musketeer Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Musketeer Hog Rider P.E.K.K.A Electro Wizard Lumberjack
Fireball
Musketeer Hog Rider Electro Wizard Lumberjack
Poison
Musketeer Electro Wizard
Lightning
Knight Musketeer Electro Wizard Lumberjack
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Fireball Musketeer Hog Rider Electro Wizard Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Fireball Musketeer

Attack Synergies 9 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Electro Wizard Knight Musketeer Lumberjack
Knight
Musketeer Hog Rider Zap Fireball Electro Wizard Lumberjack
Fireball
Zap Hog Rider Knight Electro Wizard
Musketeer
Knight Hog Rider Zap P.E.K.K.A Lumberjack
Hog Rider
Zap Knight Fireball Musketeer Electro Wizard Lumberjack
P.E.K.K.A
Zap Electro Wizard Musketeer Lumberjack
Electro Wizard
Zap P.E.K.K.A Knight Fireball Hog Rider Lumberjack
Lumberjack
Zap Knight Musketeer Hog Rider P.E.K.K.A Electro Wizard

Defense Synergies 5 13

Zap
Fireball Electro Wizard Knight Musketeer P.E.K.K.A Lumberjack
Knight
Musketeer Electro Wizard Zap Fireball Lumberjack
Fireball
Zap Knight Musketeer Electro Wizard Lumberjack
Musketeer
Knight Lumberjack Zap Fireball P.E.K.K.A Electro Wizard
Hog Rider
P.E.K.K.A
Zap Musketeer Electro Wizard
Electro Wizard
Zap Knight Fireball Musketeer P.E.K.K.A Lumberjack
Lumberjack
Musketeer Zap Knight Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Musketeer Electro Wizard
P.E.K.K.A Lumberjack Zap Knight Musketeer Electro Wizard
P.E.K.K.A Lumberjack Knight Musketeer Electro Wizard
P.E.K.K.A Lumberjack Knight Musketeer Electro Wizard
Fireball P.E.K.K.A Lumberjack
Fireball Zap Musketeer Electro Wizard Lumberjack
Musketeer Electro Wizard Zap Fireball
Zap Fireball Musketeer P.E.K.K.A Electro Wizard
P.E.K.K.A Musketeer Lumberjack
Knight Musketeer Electro Wizard Lumberjack
Electro Wizard Zap Knight Fireball Musketeer Lumberjack
Musketeer Zap Fireball Electro Wizard
P.E.K.K.A Lumberjack Zap Knight Fireball Musketeer Electro Wizard
Fireball Zap P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Knight Electro Wizard Lumberjack
Zap Fireball P.E.K.K.A Electro Wizard Lumberjack
Knight Fireball Musketeer P.E.K.K.A Electro Wizard Lumberjack
Fireball Zap Knight Musketeer Electro Wizard Lumberjack
Zap Knight Fireball Musketeer Electro Wizard Lumberjack
P.E.K.K.A Musketeer Electro Wizard Lumberjack
Knight Fireball Musketeer P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Knight Musketeer Lumberjack
P.E.K.K.A Lumberjack Zap Knight Musketeer Electro Wizard
P.E.K.K.A Lumberjack Zap Knight Fireball Musketeer Electro Wizard
P.E.K.K.A Knight Musketeer Lumberjack
Fireball Zap Musketeer Electro Wizard
P.E.K.K.A Knight Fireball Musketeer Electro Wizard Lumberjack
P.E.K.K.A Knight Lumberjack
Zap P.E.K.K.A Electro Wizard Knight Fireball
P.E.K.K.A Musketeer
P.E.K.K.A Knight Musketeer Lumberjack
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Knight Fireball Lumberjack
Fireball Musketeer
Electro Wizard Zap Knight Fireball Musketeer P.E.K.K.A Lumberjack
Zap Fireball Musketeer P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Zap Musketeer Electro Wizard
Fireball
Knight Fireball Musketeer
Fireball Zap
Fireball Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap
Fireball Musketeer Electro Wizard Lumberjack
Zap Knight Fireball Musketeer Electro Wizard
Fireball Zap Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Zap Fireball Musketeer Electro Wizard
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer Electro Wizard
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer Electro Wizard
Zap Electro Wizard Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Fireball Musketeer
Fireball Zap Musketeer Electro Wizard
Fireball
Fireball Knight Musketeer Electro Wizard Lumberjack
Zap Fireball Musketeer
Zap Fireball
Musketeer P.E.K.K.A
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard

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