My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Witch
Barbarian Barrel
Knight Wizard Witch Electro Wizard
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Hog Rider Wizard Witch P.E.K.K.A Electro Wizard
Fireball
Hog Rider Wizard Witch Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Knight Wizard Witch Electro Wizard
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Fireball Hog Rider Electro Wizard Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Fireball Hog Rider

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Electro Wizard Knight Witch
Knight
Hog Rider Zap Fireball Wizard Witch Electro Wizard
Fireball
Zap Hog Rider Knight Electro Wizard
Hog Rider
Zap Knight Fireball Wizard Witch Electro Wizard
Wizard
Knight Hog Rider P.E.K.K.A
Witch
Zap Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Wizard Witch
Electro Wizard
Zap P.E.K.K.A Knight Fireball Hog Rider

Defense Synergies 3 11

Zap
Fireball Electro Wizard Knight Witch P.E.K.K.A
Knight
Electro Wizard Zap Fireball Wizard Witch
Fireball
Zap Knight Electro Wizard
Hog Rider
Wizard
Knight P.E.K.K.A Electro Wizard
Witch
Zap Knight Electro Wizard
P.E.K.K.A
Zap Wizard Electro Wizard
Electro Wizard
Zap Knight Fireball Wizard Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Wizard Electro Wizard
P.E.K.K.A Zap Knight Witch Electro Wizard
Witch P.E.K.K.A Knight Electro Wizard
Witch P.E.K.K.A Knight Electro Wizard
Fireball P.E.K.K.A
Fireball Zap Electro Wizard
Electro Wizard Zap Fireball Wizard Witch
Zap Fireball P.E.K.K.A Electro Wizard
Witch P.E.K.K.A
Knight Electro Wizard
Witch Electro Wizard Zap Knight Fireball Wizard
Zap Fireball Wizard Witch Electro Wizard
P.E.K.K.A Zap Knight Fireball Wizard Witch Electro Wizard
Fireball Wizard Zap Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Zap Fireball P.E.K.K.A Electro Wizard
Wizard Knight Fireball Witch P.E.K.K.A Electro Wizard
Fireball Zap Knight Wizard Witch Electro Wizard
Zap Wizard Witch Knight Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Knight Fireball Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Knight Wizard
P.E.K.K.A Zap Knight Witch Electro Wizard
P.E.K.K.A Zap Knight Fireball Electro Wizard
P.E.K.K.A Knight Witch
Fireball Wizard Zap Witch Electro Wizard
P.E.K.K.A Knight Fireball Witch Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Knight Fireball Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Witch
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Knight Fireball Wizard Witch
Wizard Fireball Witch
Witch Electro Wizard Zap Knight Fireball P.E.K.K.A
Zap Fireball Wizard Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Electro Wizard
Fireball
Knight Fireball
Fireball Wizard Zap
Fireball Wizard Zap Witch
Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Electro Wizard
Zap Knight Fireball Wizard Electro Wizard
Fireball Zap Wizard
Knight Fireball
Fireball
Zap Fireball
Zap Fireball Wizard Witch
Fireball Wizard
Fireball
Zap Fireball Wizard Electro Wizard
Zap Fireball Wizard Witch
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Witch
Witch
Fireball Zap Wizard Witch Electro Wizard
Fireball Zap Wizard Witch
Fireball Zap
Zap Fireball Wizard Witch Electro Wizard
Zap Electro Wizard Fireball Wizard Witch
Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Zap Electro Wizard Fireball Witch
Fireball Zap Wizard Witch Electro Wizard
Fireball
Fireball Knight Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard

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